Stories: like sequences of events strung into some kind of structure. Joint Task Force has a story, and it's a story of redemption. (Square jaw, thousand-yard stare into smoky sunset...) And it's about fighting.
Joint Task Force is hero-based strategising, with your soldier chap leading the real-time fighting from the front and muttering his way through the cinematics in a voice-acted parody, far from the way real soldiers talk (have you seen them on the news?) In these scenes his international combat club is pitched against both petty despotism and the 'pettiness' of the media, all the while intending to do right by the people he's previously caused harm - the innocents caught up in conflict. What JTF would like to show you (with its sequence of events) is that the men in the field can't always live up to such good intentions. Theirs is a life of hard decisions, and the unblinking eye of international attention will judge them harshly whether they mean to do good or ill. The television is the final arbiter of modern war.
Joint Task Force wants you to buy into these ideas, and more. Some of these ideas are good, but others are just okay. Then there are others that are as memorable as last year's sofa-sale advertising.