Guildford studios Hello Games and Media Molecule have been chatting down the pub, and the result is Sackboy and Tearaway characters will pop up in Joe Danger 2 for PlayStation Vita.
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The PlayStation Vita versions of Hello Games' Joe Danger and Joe Danger 2: The Movie launch at some point during the second quarter of 2014.
Joe Danger and its sequel, Joe Danger 2, are coming to Mac and Linux via Steam, developer Hello Games has announced.
Stylish stuntman platformer Joe Danger 2 has launched its Halloween-themed DLC this week with the Undead Movie Pack, out now on XBLA, PS3 and PC.
UPDATE: Joe Danger on Steam will include Team Fortress 2 characters and Minecraft environments, developer Hello Games has announced.
The entire cast of Team Fortress 2 will be present in the game's Challenge mode as playable characters, courtesy of Valve's goodwill.
Minecraft blocks and level elements will also be available for you to play with in the game's level editor and Steam Workshop. Fancy seeing Joe careening past Creepers in minecarts? Now you can.
Joe Danger developer Hello Games is working on a next-gen game but it isn't Joe Danger 3.
Joe Danger 2's PS3 release date has been firmed up, with Hello Games' stunt-me-do arriving on Tuesday October 9th in the US and October 10th in Europe. That's next week!
The PS3 version will also include 10 hours of fresh content, which Hello Games' Sean Murray has detailed for the first time.
"This is also going to have what we call "Joe Danger Gaiden" as a bonus for PS3 players," said Murray. "It's actually a throwback to when we made the original Joe Danger, as four guys sat in a room playing our own game, we fell into that classic trap of playing our own game too much.
Joe Danger 2 is coming to the PS3 within the next couple of weeks, and it'll be coming with 10 hours worth of extra content. The announcement comes under two weeks after the game launched on Xbox 360 in what many assumed was a platform exclusive.
The best video games are the ones you can feel. The ones which trade in a bizarre digital alchemy, where pixels spat out from a processor dozens of times per second somehow gain a sense of weight and momentum so tangible that you're able to forget there's a screen in front of you and a controller in your hands, and just slip into the game's world.
That feeling is why Mario has endured for so long while changing so little. When he jumps, you feel it, and it feels right. And it's why Joe Danger is such a joy to play. Developers that understand the importance of feel almost always turn out games that are fun and immediately appealing, and that's certainly the case with Hello Games. Everything about the way their schlubby stuntman moves sends a message racing from your eyes and fingertips direct to your brain - and the message is "Yes!"
It's a message that couldn't be missed in the hugely charming original Joe Danger game, and it's still being received loud and clear in this sequel. You guide Joe through a series of stunt courses, with your top priority being to reach the finish line in one piece. Meeting objectives along the way comes a close second as you ferret out hidden icons, hit targets, collect tokens and try to maintain stunt combos. Each objective met earns you a star and you're free to tackle them one at a time, replaying to concentrate on each in turn - but only those who nail every objective in one perfect run will earn that stage's pro medal: the real source of bragging rights.
Here's a little welcome burst of late summer sunshine. Hello Game's follow-up to its much-loved Joe Danger has been pinned down for a September release, with the game going gold yesterday afternoon.
Joe Danger 2 The Movie's coming out on Xbox Live Arcade first, with any later versions not yet announced - a reversal of the original that released first on PlayStation 3 before finding its way to Xbox 360 some time after.
The sequel places a heavy emphasis on providing variety, introducing new vehicles and a broader but more defined set of objectives. It's all shaping up rather well.
You can tell a lot about a game by the environment that it's made in, I reckon. Go to EA Sport's Vancouver campus and you'll find yourself in the aftermath of a collision between a games development studio and a space age sports centre: a full-sized basketball court crash-lands between banks of monitors piping out wire-framed superstars, and small plasma screens in each of the toilets blare out the stat-heavy ESPN news channel all day long.
Indie outfit Hello Games' office in Guildford is something else entirely: a small, snug office that shares its lot with a local taxi firm, there's just enough room for the 12-strong team to bounce off the brightly coloured walls as they put the finishing touches to the forthcoming Joe Danger sequel.
And bounce around they do thanks to the amount of Relentless that's sloshing around the place. There's an enthusiasm and energy to Hello Games that goes beyond the intake of energy drinks, though: here's a team that seems to be in love with its work, which isn't a surprise when the result's something as infectiously entertaining as Joe Danger.
Sean Murray's kindly offered to provide Eurogamer with a regular insight into indie development as Hello Games heads towards the release of its next big project, Joe Danger 2: The Movie. This week, Sean asks if crunch is as bad as it's made out to be.
Really close friends have a special laugh, and we were doing it then. Doubled over laughing, gasping for air. Setting each other off again.
Hello Games has cast doubt on an August release date for Joe Danger 2: The Movie, which popped up on Xbox.com overnight.
According to Xbox.com, the game launches on Xbox Live Arcade on 29th August 2012, complete with offline multiplayer for two to four players and leaderboards.
But according to Hello Games boss Sean Murray, the release date comes as a complete surprise.
Cartoon racer Joe Danger will race onto iOS devices later this year, developer Hello Games has announced.
Joe Danger Touch is a brand new game designed specifically for touchscreen controls. It includes 50 new levels and fresh playable characters.
Players can now swipe the touchscreen to wheelie, tap the screen to jump and flick obstacles from your pat.
Patching the various changes made to forthcoming Xbox Live Arcade release Joe Danger: Special Edition into the PlayStation Network original would be "impractical", according to developer Hello Games.
During a guest appearance on this week's Eurogamer podcast, studio boss Sean Murray explained that it just wouldn't make sense to bring the new content across to PSN as it radically alters how the game plays.
"The changes we've made - and I think people will understand when they've played the Special Edition - change the game in ways that I think would be really weird for us to bring over to PSN," he said.
Word up, devoted listener(s), for it is the 90th instalment of the award-losing Eurogamer.net Podcast!
The first Joe Danger looks set for launch on Xbox 360.
With the creators of Joe Danger and Hard Lines.
One of the nicest things that happened last year was that Joe Danger was really successful. Built by four guys in a room in Guildford after they quit their studio jobs to make something they would want to play, it was a cartoon stunt bike game inspired by Tony Hawk's Pro Skater and Sonic the Hedgehog, and beneath its breezy, cheerful exterior thumped the heart of a wonderful high-scores game. We gave it an 8/10 and said, "If you like collecting things, going fast, beating times, posting scores... If you like video games, basically, you ought to like this."