11215998601148340436Jewel QuestPhonegame review
It'd be easy to write that it'd be easy to dismiss Jewel Quest as yet another Bejeweled clone, but that would be lazy - spend more than half an hour with it and it's fairly obvious that it's actually put an interesting slant on it. Instead I will dismiss the allusion-to-the-ease-of-hapless-dismissiveness approach, and focus on the other obvious intro fodder: the incredibly brilliant story that nicks all sorts of bit from the Mayans and uses them to justify tile-twizzling.
"In the distance I can spot Tleyquiyahuillo, The Temple of the Third Sun. I must reach it! But the winds of time have ravaged this next grid... Some squares are missing altogether! I must match carefully here," writes the person who's supposedly solving all these Bejeweled-inspired puzzles. Later it's "Welcome to Tleyquiyahuillo, twinned with Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch." Who knew the Mayans had so much in common with the Welsh! [Stop making things up. - Ed]
"If I'm not mistaken, the creature who emerges is the dreaded Chimalmat, she with the eyes of ruby and lust of vengeance. The Popol Vuh speaks about how she birthed Cabrakan and Zipacna. As vicious as she is known to be, surely she will reward me for freeing her children." Later your quest descends into the selfish pursuit of the "Stelae", which is apparently some sort of tablet containing the meaning of life made out of molten aluminium. Or something. The "Popol Vuh" remains something of a mystery (i.e. I got to the point where even Googling these things became boring).