Homefront: The Revolution Digital Foundry

Face-Off: Homefront: The Revolution

Digital FoundryFace-Off: Homefront: The Revolution

Guerrilla warfare between PS4, Xbox One and PC.

Homefront: The Revolution has seen much change over its turbulent four-year journey to release. Surviving the closure of publisher THQ, and also an ill-fated spell as Crytek's UK subsidiary (ending in missed wages for its staff), the reformed team at Dambuster Studios lives on to create an open-world shooter in place of the game's original, linear design. The Cryengine tech at its heart impresses: an updated build that brings back the deferred shading of Crysis 3, plus new weather effects. But it's also a project marred by optimisation issues, notably on console.

In terms of its visuals, both PlayStation 4 and Xbox One run at the equivalent of PC's high preset across the board, even including object and shadow quality. The exception to this is textures, where console editions match the maximum very high preset available to PC thanks to the RAM afforded to each console. It means we get parallax occlusion maps (POM) across brick walls and cobblestone roads, adding a 3D effect to surfaces across a wasted, futuristic Philadelphia.

Not everything is entirely even between the three. Xbox One falls short in a few choice areas where memory bandwidth is limited; its resolution is pruned back to a native 1600x900, while PS4 strikes a target 1920x1080 resolution. The post-processing setting is also dialled back on Microsoft's machine - removing a depth of field effect seen in the backgrounds of cut-scenes. Based on our PC testing, it's a taxing parameter, and one that perhaps affords Xbox One the extra wiggle room in frame-rates covered below.

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