Everybody knows bugs. There are funny ones and stupid ones. There are annoying ones and actually-damaging ones. But however they manifest themselves, bugs sit right between a game's maker and its player, a sudden manifestation of mistakes that have been made, a crack in the simulation, a bump right back down to Earth.
The secret to a happy cultural life - for me at least - is disarmingly simple. I do not feel, and I have never felt, the need to understand something in order to enjoy it. This is almost certainly a weakness in a person who writes about video games, but can we leave that to one side? Join me. Join me in the warm depths of misunderstanding - or simply not understanding. My experiential life is a bubble bath forever topped up with lovely warm water.
Hohokum's scenes are unfamiliar - beguilingly so. In one, a tall violinist plays a melancholic tune while he stands under the throbbing light of a lamppost. His squat buddy sings full-throated by his side while, overhead, the buckshot stars wink approvingly. In another, an Indian elephant with a deep underbite plods through the jungle while a caged albino orangutan dangles from his tail, praying to be freed. Elsewhere, a businessman sits in the belly of a vast and complicated Heath Robinson-esque machine, waiting for bees to drop honey into its pipes which will travel through the tubing and, finally, be deposited in his coffee cup as a steaming drink. These are fever-dream vistas - the kind of places you wonder whether you've remembered wrongly, whether you were ever really there at all.
Price and availability
PS3, PS4 & Vita (cross-buy): £9.99
Exploratory aerial playground Hohokum is set to launch on PS4, PS3 and Vita on 13th August in Europe and the previous day in North America.
The experimental indie game recalls Noby Noby Boy in how it doesn't task players with particular goals, but instead encourages them to tinker around with the stylised landscape and make their own fun by controlling a flying rainbow-coloured snake-like creature.
"Much of what the game is today stems from the epiphany of how much fun it was to fly around as the player's character [the Long Mover]," said Hohokum co-creator and designer Ricky Haggett on the PlayStation Blog. "From there ideas came from various places: Dick's [Hogg, co-creator] artwork, toys that I programmed, and even real world places provided inspiration for things in Hohokum."
UPDATE 31/1 4PM: Sony Santa Monica boss Shannon Studstill wrote all about the move on the PlayStation Blog, in a post that passed us by.
2014 is upon us, and it promises riches and glory unlike any year before it. With their launches under their belts, the next generation of consoles will, hopefully, show us what they're made of. Virtual reality headsets may make their mark on the mainstream. And with a raft of crowdfunded games due out over the next 12 months, 2014 should tell us whether all that money we pumped into promising projects on Kickstarter was worth it.
Frobisher Says developer Honeyslug is bringing its upcoming 2D sandbox curio Hohokum to PS4 and Vita.