"There are no limits" co-founder Marc Merrill tells us, as a new world order emerges.
The uproar over the banning of a Hong Kong Hearthstone pro threatens the company's values and identity to the core.
The Tavern's always open.
Shonen Jump tees, too.
Along with all the latest news from Metabomb.
And all the latest news from Metabomb.
And more from Metabomb.
Brode and Chu talk adventures, cross-platform play and consoles.
Ten out of tentacles.
Don't fear the creeper.
Fortune and glory.
Grim times ahead for Hearthstone's weary Warriors.
The agony and the ecstasy.
Busy night... but there's always room for another!
On adding new deck slots and in-game tournaments, helping new players, and why nine Heroes is enough.
The box of delights.
I will crush me!
Getting in the mood.
We went outside long enough to find out.
What the 30 new cards will mean for Blizzard's card strategy game.
And it was the greatest gaming moment of my life.
Blizzard opens up its hand on the CCG phenomenon.
Looking back at the way Blizzard changed card values during the closed beta.
And why I'm never going to use it again.
What's in the cards for Warcraft's new cousin, and the future it predicts?
After the MMO comes the F2P CCG.
Blizzard's Warcraft-themed Magic rival is no Lost Vikings, but it might be the next best thing.