Adam Foster tells me he's "faintly terrified" by the response to his old Half-Life 2 mod Minerva being released on Steam. Tens of thousands have downloaded it in a couple of weeks and he didn't expect that, he insists. But then he also didn't expect the chain of events that unfolded after he first released Minerva back in 2005. Back then he worked for the European Railway Industry doing web development and programming. Today he talks to me from within the hallowed walls of Valve.
If there's one question Valve must be sick of hearing it's this: where is Episode 3? No-one's saying anything - not yet. But inquiring minds might find their own answers by playing through the preceding two episodes.
On a recent trip to Germany to see Left 4 Dead, of which more soon, we sat down with Valve's VP of marketing Doug Lombardi to talk about things. Things like Portal, and whether we'll see an Orange Box 2. Like everyone at Valve, Doug's job title is a bit misleading; he does a broad range of things across the company, and has even - as he points out here - dabbled in development to some extent. He also plays Team Fortress 2 and Left 4 Dead with us when we fly over to see Valve, which is nice of him (it's nice of him to let us win all the time, too). Anyway, enough being nice about Doug - here are a few selected excerpts from our discussion, with more to come when we're allowed to talk about what the developer was actually in Germany to show off...
Gosh! It seems like only 3 months and 8 days ago that we last sat down for half an hour with Valve co-founder Gabe Newell, which is probably because that was when we last sat down with him. He said lots of things back then, so for our Games Convention chat this past week we were able to skip some of the pleasantries and talk in more depth about Orange Box, Steam, Wii controls and which is better PlayStations or Xboxes. Only kidding. Sort of. Plus we talked about those excellent TF2 movie shorts - have you watched the Soldier one yet? Read on also for Gabe using a swearword, which we think is an exclusive. Enjoy.
Originally published on GamesIndustry.biz, today's wide-ranging interview with Valve co-founder Gabe Newell touches on everything from the decision to extend Half-Life 2 episodically and introduce advertising to online multiplayer game Counter-Strike, to the future of the Steam business and what to expect from the next five years of gaming hardware. It also offers an insight into how Valve is structured, and why the developer believes listening to its customers is paramount to its success.
By now you'll have read our extensive hands-on report on Half-Life 2: Episode Two. Well, hopefully. Having spent an hour working through each of the six sections Valve prepared for us to play, we sat down with programmer David Speyrer, designer Gautam Babbar and Valve's ever-present marketing director Doug Lombardi and talked about the development of Episode Two, the release date issue, and where things might be going in Episode Three.
GC: Valve opens up in Leipzig
Despite the massive acclaim and the shower of awards thrust upon Valve in the wake of Half-Life 2's release in November 2004, the developer listened more than ever to the feedback from the community, meticulously cataloguing thousands of hours of playtesting feedback from hundreds of playtesters and setting about to continue the Half-Life 2 story episodically, but while also fixing many of the niggling issues that fans had with the game.
After spectacularly 'raising the bar' (with a gravity gun) of the FPS genre in 2004, Valve last week turned its attention to extending the Half-Life 2 universe episodically with the release of the first in a trilogy of episodes that finally reveals what happened to Gordon and Alyx after the destruction of the Citadel.