Former Valve scribe Chet Faliszek, best known for his work on the Portal and Left 4 Dead games, along with the Half-Life 2 episodic expansions, has joined Bossa Studios.
26th March 2015
31st January 2012
4th November 2008
20th March 2008
14th December 2007
1st June 2006
25th May 2006
10th January 2006
11th August 2005
23rd May 2005
27th April 2005
We may never get to play the long, long-awaited Half-Life 3, or Half-Life 2: Episode 3, or whatever Valve once had planned for the future of its legendary series. But we might now know how its story would have unfolded.
Chet Faliszek has brought his 12 year career at Valve Software to a close, our sister site GamesIndustry.biz has revealed.
There was once a plan to flesh out Half-Life 2 with multiple episodes. Valve itself created Episode One and Two. It announced a third. But this third episode, and others from other developers, failed to materialise as Half-Life 2 follow-ups were lost to the sands of time and became myth.
One of these non-Valve developed episodes was once in the works at Junction Point, the studio founded by legendary game maker Warren Spector (Deus Ex, System Shock). Spector has spoken of this before, telling Game Informer Junction Point was working on an episode "that would fill in one of the gaps in the Half-Life story".
Junction Point's episode involved a new tool called the Magnet Gun. Here's Spector:
A jury ruled in favour of defendant Valve on 2nd November 2017, finding the plaintiff was not discriminated against for transgender or disability reasons, nor dismissed for such.
On 22nd May 2006, Valve put out a press release promising an episodic trilogy for Half-Life 2. Eurogamer wrote a news story, authored by one Ellie Gibson, with the headline: "Half-Life Episode 3 confirmed."
Half-Life writer Marc Laidlaw has left Valve after 18 years at the company.
A new fan-made mod, Half-Life 2: Update, will be released for free on Steam tomorrow.
The Valve-blessed add-on brings improved lighting, effects, textures and bug fixes to the first-person shooter classic.
This will be the final version of Half-Life 2: Update, which was previously made available in earlier forms outside of Steam.
Adam Foster tells me he's "faintly terrified" by the response to his old Half-Life 2 mod Minerva being released on Steam. Tens of thousands have downloaded it in a couple of weeks and he didn't expect that, he insists. But then he also didn't expect the chain of events that unfolded after he first released Minerva back in 2005. Back then he worked for the European Railway Industry doing web development and programming. Today he talks to me from within the hallowed walls of Valve.
A single-player story by a fan-turned-Valve-employee.
Half-Life 2 mod Minerva - the project that landed Adam Foster a job at Valve - will be added to Steam later today, and will be free.
New screenshots of Dishonored developer Arkane Studios' Half-Life 2: Episode 4, aka Return to Ravenholm, have emerged.
Such is his influence on the world of videogames and computing that it's a wonder Gabe Newell hasn't been inducted into the prestigious Academy of Interactive Arts & Sciences Hall of Fame already. This coming February at the 2013 D.I.C.E. summit will be his moment.
If there's one question Valve must be sick of hearing it's this: where is Episode 3? No-one's saying anything - not yet. But inquiring minds might find their own answers by playing through the preceding two episodes.
Valve Time - the term coined by fans to describe the seemingly endless development of the Half-Life maker's games.
As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.
10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard.
A fan campaign designed to encourage more Half-Life information from developer Valve plans a mass gameplay session this Saturday.
Steam group A Call for Communication (Half-Life), which boasts more than than 29,500 members, has organised a huge Half-Life 2 play session this weekend, designed to raise awareness of its campaign by boosting the game up Steam's most-played list.
The fan collective aims to encourage information from Valve on when the Half-Life series might return, be that in the form of Half-Life 2: Episode 3 or a fully-fledged Half-Life 3.
More than 10,000 gamers have joined the Steam Group campaigning for more Half-Life communication from Valve.
Code possibly belonging to Half-Life 2: Episode 3 has been spotted in the leaked beta client for Dota 2.
Steam today represents a billion-dollar operation staffed by hundreds. But has the platform's meteoric rise restricted Valve's capacity to actually create games?
On Valve's website sits a profile page, and on that profile page sits an entry for Left 4 Dead writer Chet Faliszek. It reads: "We are all still trying to figure out exactly what it is that Chet does at Valve, but at the very least he occupies office space on the 11th floor as self-proclaimed Mr. Awesome."
Valve has bundled a whopping Complete Pack of games together on Steam for a quite ridiculous discount price.
Valve has announced that Steam Cloud will launch this week.
Steam Cloud, announced at the end of May, centralises configuration data online so that you can access your controller and multiplayer settings (like spraypaint images for Counter-Strike) from any computer.
In future, Valve intends to centralise save-game data - the idea being that you could delete a Steam game and all its files and still be able to pick it up from the same spot, on any computer, years later.
EA has sneakily released a beefy patch to address problems with The Orange Box on PS3.
The 1.10 update is 128 MB, and unhelpfully has no associated documentation to outline the changes.
Early reports suggest friends not appearing on lists and certain accounts not connecting to the EA servers should no longer be a problem.
On a recent trip to Germany to see Left 4 Dead, of which more soon, we sat down with Valve's VP of marketing Doug Lombardi to talk about things. Things like Portal, and whether we'll see an Orange Box 2. Like everyone at Valve, Doug's job title is a bit misleading; he does a broad range of things across the company, and has even - as he points out here - dabbled in development to some extent. He also plays Team Fortress 2 and Left 4 Dead with us when we fly over to see Valve, which is nice of him (it's nice of him to let us win all the time, too). Anyway, enough being nice about Doug - here are a few selected excerpts from our discussion, with more to come when we're allowed to talk about what the developer was actually in Germany to show off...
Google "Valve's Gabe Newell and PS3" and you'll see why I approached this review with some trepidation.
Valve's Gabe Newell comes down hard on PS3
Valve: PS3 a "total disaster on so many levels"
Those of you with brains like computers will probably have worked out that you can use your Portal gun in other Source-powered games like Half-Life 2 and its pair of episodes.
Valve has released statistics demonstrating how much time's been spent playing Half-Life 2: Episode 1, the nature of the game-sessions and things like how many people used the option to listen to in-game commentary.
Despite the massive acclaim and the shower of awards thrust upon Valve in the wake of Half-Life 2's release in November 2004, the developer listened more than ever to the feedback from the community, meticulously cataloguing thousands of hours of playtesting feedback from hundreds of playtesters and setting about to continue the Half-Life 2 story episodically, but while also fixing many of the niggling issues that fans had with the game.
After spectacularly 'raising the bar' (with a gravity gun) of the FPS genre in 2004, Valve last week turned its attention to extending the Half-Life 2 universe episodically with the release of the first in a trilogy of episodes that finally reveals what happened to Gordon and Alyx after the destruction of the Citadel.
Half-Life 2: Episode One is available now through Valve's digital distribution system Steam.
With Half-Life 2: Episode One set for release on Steam today at 6pm UK time, Valve's sent out a fourth in its series of teaser trailers, again featuring the lovely Alyx Vance - this time accompanied by her mechanical pal Dog.
When is a sequel not a sequel? When it's Half-Life 2: Episode One, the confusingly titled first new episode in a trilogy of releases that picks up the story where HL2 left off. So it's part two of Half-Life 2, but episode one of three of the second half of the story? Something like that. Even Valve boss Gabe Newell seems exasperated with trying to justify it. "We should have just called it Half-Life 3: Episode One, but it's a bit late now," he chuckles. Actually, Aftermath worked pretty well...
Daft naming conventions aside, Episode One very much belongs to the original Half-Life 2 in every sense. Just as the box says, this is "the first new episode for Half-Life 2," and the game's millions of fans will be more than happy with the opportunity to wield the gravity gun again, duff up the Combine forces and hang out with Alyx. Who wouldn't?
But once you play through Episode One it's hardly surprising Valve tied itself up in knots when deciding on a title. The fact that it's the first part of a coherent story-driven trilogy elevates it above expansion pack cash-in fodder, but at the same time it's perhaps too closely associated with its 'parent' game to be thought of as a bona fide sequel. In a sense we're very much in GTA III/Vice City/San Andreas territory: you know exactly what to expect, but love it precisely because it's more of the same.
With Half-Life 2: Episode 1 due to launch on Steam tomorrow, Valve's released a couple more teaser trailers to get you in the mood.
Valve has confirmed that Half-Life 2: Episode One will go on sale on June 1st via the Steam download service, priced at $19.99.
Once again you play as Dr Gordon Freeman, but this time you get to explore the world outside City 17 together with the lovely Alyx Vance and her robot, Dog. It's said to offer between four and six hours of gameplay, and the good news is you don't need the original game to play. There's a teaser trailer now showing on Eurogamer TV.
Episode One will also offer a sneak peek at Episode Two, which is due to be released by the end of the year. And Valve has confirmed that a third instalment is in development - apparently "Episode One is the first in a trilogy of episodes that will conclude by Christmas 2007," don't you know.
Valve's announced that Half-Life 2: Episode One is now available to pre-purchase and pre-load on Steam.
EA's released a new video of Half-Life 2: Episode One in action - and we've whacked it up on Eurogamer TV for you to check out.
Half-Life 2: Episode One is now due out on May 31st according to Valve, although it'll still launch simultaneously on Steam and at retail, priced $19.99.
Half-Life 2: Episode 1 won't actually require Half-Life 2 to play, Valve's explained, and although the game will be "four to six hours" long, marketing director Doug Lombardi reckons it's "markedly richer" in terms of content quality.
Valve's reportedly confirmed that the second in its episodic series of Half-Life 2 expansion is already underway.
Half-Life 2 Aftermath is no more: Valve's renamed it Half-Life 2 Episode One.
Valve has confirmed that it aims to release Half-Life 2: Aftermath on April 24th, along with a Platinum edition of Half-Life 2.
Aftermath, announced last year, is the first single-player expansion for Half-Life 2 to expand on the events of the game, and had previously been down for a November 2005 "launch window".
Speaking to various organisations yesterday, however, Valve's Doug Lombardi said, "We're currently targeting April 24th for the release of both Aftermath and Platinum."
Valve's admitted that Half-Life 2 expansion pack Aftermath won't be with us until early 2006.
Valve has started trailing Half-Life 2 expansion Aftermath ahead of its September release. The video is more of a teaser really, and hints at darker themes (and, as if to illustrate this, is also really quite dark and at points hard to make out).
We can see "stalkers", which seem to be rather unpleasant, and Alyx features heavily - including a shot of her putting down an Antlion, presumably an unfriendly one. It's an act that reminds us we haven't mentioned the Antlion Troopers Deuce mod yet. Now we have. Go Antlions!
Half-Life 2: Aftermath, of course, deals with the what-happens-after of City 17's Gordon Freeman-instigated downfall, picking up as the city starts to crumble. It's part of a larger canon of post-HL2 work that Valve's undertaking, which also includes Source Engine remakes of popular Half-Life 1 modifications like Day of Defeat and The Lost Coast, which reshapes a coastal section of Half-Life 2 using (more) advanced graphical techniques like High Dynamic Range (HDR).
Valve's Robin Walker has revealed a smattering of new details about Aftermath, the forthcoming Half-Life 2 expansion pack that most PC gamers with a pulse will be adding to their collection later this year.
Half-Life 2 expansion Aftermath will be getting a retail release after all, Valve's Doug Lombardi has confirmed, and the developer aims to release the game in September.
Speaking to Eurogamer at E3, Lombardi said: "Aftermath will be coming out at retail, but we're finalising our publishing partner." Valve recently parted ways with Half-Life 2 publisher Vivendi-Universal Games, who will cease distribution of the company's products at the end of August.
Asked when the developer's new publishing partner was likely to be revealed, Lombardi said it would be "soon, in the summer". He also added that the current release date estimate for Aftermath is "September".
A new trailer for Half-Life 2: The Lost Coast is now available for download from good old Eurofiles.
It might take a while to download at 179MB, and you only get a minute's worth of footage for all that, but what pretty footage it is - the trailer is designed to show off the High-Dynamic Range rendering that's being used in the expansion.
You can read a full preview of Half-Life 2: Lost Coast here.
For those of you whose necks don't turn more than half an inch left or right of centre, and whose eyes tunnel straight to the point without worrying about what's going on in the periphery - in other words, for those of you who haven't bothered looking at the news column today - you'll be interested to learn that screenshots of both Quake IV and Half-Life 2: Aftermath have now emerged. One of each.
As refreshingly optimised as Half-Life 2 was to run on low and mid range PCs, there's no doubt that a hugely significant chunk of its owners went out and upgraded their rigs with the specific intention of playing Valve's game without compromise, in all its staggeringly gorgeous glory. But while many of us went out and upgraded to a gigabyte of RAM, stuck in a high-end Radeon or GeForce and spent a fortune, it's pretty clear that our PCs had plenty of headroom left - and now Valve wants to take advantage of that with the forthcoming release of a specially designed level called 'The Lost Coast'.
The news most of us have been waiting for has finally been confirmed: Valve is readying the first expansion pack for the unanimously acclaimed Half-Life 2. Provisionally titled 'Aftermath', the new adventures of Gordon Freeman and his able sidekick Alyx is tentatively scheduled for a 'summer' release only via Steam, according to PC Gamer UK, which has - incredibly - scooped the world with its cover feature on the hotly anticipated game in its May issue, out today.