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H1Z1 for PC has had a bit of a rough time. Despite H1Z1's recent success on PlayStation, the PC version has been dogged by complaints from the community about irregular updates and clunky mechanics, while the original Just Survive mode is to shut entirely in October. It's a problem Daybreak has been trying to tackle, as the developer appointed a new PC lead (Jace Hall). As part of a new joint venture with NantWorks called NantG Mobile, the dev team has also been reformed, and there are some major changes coming to the PC version.

Here we go everyone - there's yet another battle royale mobile port coming our way. The latest contender in the struggle for mobile supremacy is H1Z1, with its new mobile version.

H1Z1 PS4 producer on spectacular launch, balancing and what comes next

It's no secret H1Z1 hasn't had the easiest of rides. Despite being one of the first games to develop a battle royale mode, H1Z1's PC version suffered a huge dip in player numbers when competitors such as PUBG and Fortnite emerged. Meanwhile, the H1Z1 community has often complained about the lack of regular updates, and the game's current review score isn't looking particularly peachy.

Yet it seems H1Z1's fortunes on the PlayStation have been radically different to the PC version. A few weeks ago Daybreak announced over 10m people had played the game in its first month of open beta. And according to PlayStation Producer Terrence Yee, the game has continued to be popular with players since its full release earlier this month.

In an interview with Eurogamer, Yee noted the numbers response to the PS4 open beta had been "beyond [their] wildest expectations". "We didn't really know what the numbers were going to be," Yee said, "but that surpassed what any of us could have imagined".

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Free-to-play Battle Royale shooter H1Z1 leaves PS4 open beta at the start of August

Daybreak Games has announced that its free-to-play Battle Royale shooter H1Z1 will be leaving PlayStation 4 open beta and officially launching on August 7th.

It's been a strange old ride for H1Z1, of course; the title debuted on Steam early access in 2015 as an open-world zombie survival game, back when survival games were all the rage. A year later, Daybreak announced that it was splitting development in half to create two distinct titles.

H1Z1: Just Survive would be the new name for the original survival experience, while H1Z1: King of the Kill would take the game in a Battle-Royale-style competitive multiplayer direction.

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Huge update for H1Z1: Battle Royale adds new map and enhancements

Huge update for H1Z1: Battle Royale adds new map and enhancements

UPDATE: Daybreak open to bringing Outbreak to PS4 "in the future".

Updated story (June 28th): We've heard back from Daybreak regarding the possibility of the new map launching on PS4. H1Z1 Producer, Terrence Yee had this to say:

“Outbreak will launch first on PC, where our community has been eagerly anticipating it for some time, but we're open to bringing it to PS4 in the future.”

Battle royale game H1Z1 has just launched a huge update that brings with it a brand new map and a raft of enhancements to the core mechanics.

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H1Z1 on PS4 offers Pro owners a gameplay advantage

Digital FoundryH1Z1 on PS4 offers Pro owners a gameplay advantage

The 'supercharged' console delivers higher frame-rates and smoother action.

Fortnite's domination of the console space shows no sign of flagging, but we will be receiving a glut of new Battle Royale games in the console space over the next few months - and the deluge begins on PlayStation 4 with the release of H1Z1, a port of one of the very first examples of the genre. It's fascinating to stack it up against the competition: the similarities with PUBG are legion (owing to Playerunknown working on both titles) but the execution is very, very different. For starters, developer Daybreak Games is targeting 60 frames per second on console, similar to Epic's Fortnite and up to double the performance of PUBG on Xbox One.

It's all part of an overall strategy that sees the developer strip back the experience to better fit the console space and perhaps their own technology. In terms of tweaking the established formula, PUBG's detailed inventory system and customisation mechanics are pared back to a simple radial dial, with fixed configurations per weapon. The inclusion of vehicles and points of interest on the mini-map makes the action flow faster too - the aimless wandering of PUBG is kept down to a minimum, encounters with other players are more frequent in the early stages and often take place in more interesting locales. Weapons drops are also highlighted on the map, attracting more players and resulting in some action-packed dust-ups.

Also worthy of praise is the inclusion of a combat training mode. It takes place on much smaller maps, offers infinite respawning (with just a two-second load time) and instantly tools you up with a pistol, machinegun and shotgun. There are still plenty of decent upgrades to hunt down, but it's really all about getting something like a standard deathmatch going within the confines of a Battle Royale set-up. There are no scores as such, but it's great for learning the ropes and honing your skills. It's fun enough that with some minor tweaking it could even become a viable secondary mode to the main event.

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H1Z1 dev battles login issues as PS4 open beta hits 1.5m players

Battle royale game H1Z1 is out now on PlayStation 4 - and it's been an early hit.

The game's open beta has seen over 1.5 million players, developer Daybreak announced, since it launched just two days ago.

That's an impressive figure (although it's worth pointing out that H1Z1 is, like rival battle royale game Fortnite, free to download), but it is one that has caused problems for the game. Players have complained about not being able to login or make purchases.

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Watch: H1Z1's Combat Update is a step in the right direction but it's still not a patch on PUBG

Earlier this week, H1Z1's Battle Royale style spin-off, King of the Kill, released its first big update in what seems like an age.

The 'Combat Update' has retuned and rebalanced the core mechanics in a bid to perfect the game's signature, action-packed, arena shooter gameplay.

Along with a complete overhaul of how the weapons handle, there's also been changes to the UI, improvements to player movement and also five new points of interest have been added to the map.

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H1Z1 renamed Just Survive in “most comprehensive update in the game's history”

H1Z1 renamed Just Survive in “most comprehensive update in the game's history”

Adds new map, base-building, weapons, loot, and in-game currency.

Daybreak Game Company (formerly known as Sony Online Entertainment) drastically updated its zombie survival MMO H1Z1 today, going so far as to rename the entire game Just Survive.

To clarify, the game was initially titled H1Z1 upon its 2015 Early Access launch. The following year PlayerUnknown himself, Brendan Greene, was hired to make a Battle Royale-inspired mode called H1Z1: King of the Kill. This zombie-less Hunger Games-like competitive mode later splintered off into its own game, while the original game was renamed H1Z1: Just Survive. And now it's simply called Just Survive. Confusing, I know.

At any rate, the name change to Just Survive is only the tip of the iceberg for the game formerly known as H1Z1, as Daybreak released what it's calling the "most comprehensive update in the game's history."

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H1Z1: King of the Kill spin-off coming to consoles this summer

Early Access MMO is getting split into two different titles this month.

Daybreak Game Company's (formerly Sony Online Entertainment) zombie apocalypse MMO H1Z1 is getting split into two different games: the original survival game is now called H1Z1: Just Survive, while its competitive multiplayer spin-off has been dubbed H1Z1: King of the Kill.

H1Z1 dev unbanning cheaters who publicly apologise on YouTube

"I want to make sure it's clear there are consequences for cheating."

H1Z1 developer Daybreak Game Company's president John Smedley has found an interesting approach to the cheating problem. Over the last few days the developer has banned somewhere in the neighborhood of 25K players for cheating, leading many pleading to be reinstated. Smedley has agreed to let certain reformed cheaters back in the game under one condition: They publicly apologise on YouTube.

H1Z1 sells over 1m Early Access copies in two months

Open world zombie MMO H1Z1 has sold over 1m copies on Steam, developer Daybreak Game Company's president John Smedley revealed on Twitter.

That's a lot for a game that costs 14.99 / $19.99, yet will be free-to-play upon launch later this year. Especially one that launched two months ago to generally poor reception - a status that wasn't helped by the surprise addition of arguably "pay-to-win" supply drops that contained weapons. This was after the developer said that the game wouldn't have any performance-boosting micro-transaction. As a result, the company formerly known as Sony Online Entertainment decided to offer refunds to those upset at this addition.

Things only got worse when Daybreak saw a number of layoffs in mid February.

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Our Ian Higton is a brave sort. While the rest of us will most likely spend the apocalypse cowering in an abandoned supermarket clutching onto our last tin of beans for dear life, he'll be out building a hospital out of corrugated iron, simultaneously killing zombies in the face. Come watch his exploits later on today; you'll have two streams for the price of one. You lucky sod.

It's been a ropey old Early Access start for zombie survival contender H1Z1. Granted, it is Early Access, but it's also Sony Online Entertainment, maker of PlanetSide 2 and EverQuest, and H1Z1 has now been offline for around eight hours - unplanned.

At launch, H1Z1 is a poor imitation of DayZ

In a survival situation, the first step to salvation is to take off your t-shirt. Never mind the additional storage capacity a pocket-less t-shirt apparently provides - free your nipples! Let them breathe the open air as you tear that torso-tube into shreds. Then run to the nearest forest and press E on all the spry saplings to steal their sticks. Take your ripped t-shirt in one hand, the sticks in the other, and slap both hands together hard. If you've done it right, an exquisitely-fashioned hunting bow will appear suddenly in one of your four available slots (best not to dwell upon the location of said slots). Congratulations! Now get moving, because you've only got about half a day until you die of thirst and starvation at the same time.


Available on Steam as an Early Access title for 14.99.

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Eurogamer's resident survival game fan Ian Higton has his eyes on some brand new extreme adventures for 2015. So, after scouring deep space to the deep sea and everywhere in between, he's put together a list of the five survival titles he's most looking forward to in the coming year.