Remember when you first played Lumines? And it was a bit like Tetris but different - a bit like Tetris but horizontal. And so it took you a while to adjust, right? It took you a while to think horizontally. Remember how daunting it seemed? Remember when you simply couldn't imagine getting to the next skin, let alone the one after that? But then you went on to unlock all the skins and achieve astronomically high-scores, right? Maybe you've forgotten.
Maybe you're so good at Lumines now that you've forgotten how long it took you to become good enough to unlock all the skins and rack up insanely high scores. Try to remember it. Multiply it by another insanely high number. That's probably the best approximation of where you'll be with Gunpey-R, the latest PSP puzzler from Tetsuya Mizuguchi's music-game production line, Q Entertainment.
Gunpey-R is a bit like Q Entertainment's previous titles Lumines and Every Extend Extra, and it's very, very hard. It takes an existing game, which appeared on Bandai's now-defunct Wonderswan handheld and gives it the Mizuguchi musical skin treatment to enhance its already addictive quirky puzzle mechanics. And, as a brief aside, the game takes its name from Gunpei Yokoi, the legendary Nintendo employee responsible for creating the Game & Watch series, the Game Boy, and, shortly before his death, the Wonderswan.