Yep, we're home on the range again, back in the big country, checking out all the pretty horses, and hellbent on restoring law and order to Dodge City in old California (sort of), thanks to Activision's decision to enlist the help of a hired hand to convert last year's western, GUN, for Sony's little big man, the PSP. British developer, Rebellion (not a bad company) has shown true grit in porting the title, with some technically impressive results, but unfortunately while the game's got a fair bit of good, it's also got it's share of the bad and the ugly too. How's this concept intro working out for you by the way? I'll level with you: it's not going as well as I intended. Am I (un)forgiven?
Maybe I'd be better off cribbing (again) from the original Eurogamer review of the home console versions. As more or less a direct port of those games, GUN Showdown is still "set in the harsh, unforgiving, lawless American West in 1890, a place where you trust no-one. A place where the preacher's a murderer, the lawmen are more corrupt than the criminals and even the women have the capacity to grow really unnerving facial hair on demand. Against that rather unsavoury backdrop, you play Colton White, on a mission for truth and revenge; that is, the truth of who your 'father' really is, and vengeance for his untimely death."
And as more or less a direct port of previous versions of the game, it's also still a third-person shooter that benefits from a compelling storyline enlivened by reasonably deep characterisation and decent voice acting. In fact, Rebellion's achievement in getting the game to look pretty much as polished on the PSP as it was on the PlayStation and Xbox is a fairly impressive one. First impressions are that in terms of draw distance, texture quality, cut-scene polish, and all that sort of stuff, the PSP version of the game absolutely holds its own against its big brothers.