Guilty Gear Xrd -sign-

Guilty Gear Xrd is a superb reinvention of a much missed series - a stylish anime fighter only slightly let down by its small roster.

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Guilty Gear Xrd review

Eurogamer has dropped review scores and replaced them with a new recommendation system. Read the editor's blog to find out more.

The Guilty Gear series has never quite taken off like Capcom's top fighters. Its mish-mash of mechanics is often seen as a deterrent to new fans, and so too is the rougher, heavy metal twist to its universe - filled as it is by vampires, anchor-wielding pirates, and doctors with giant scalpels. But after spending most of the last generation on mute, there's a tremor of a real comeback in Guilty Gear Xrd's PS4 release.

Price and availability

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Guilty Gear Xrd Sign confirmed for PS4

Guilty Gear Xrd Sign confirmed for PS4

1080p trailer released.

Arc System Works has confirmed Guilty Gear Xrd Sign will release for PlayStation 4 as well as PlayStation 3.

The fighting game, due out in 2014, was part of Sony Computer Entertainment Japan's morning press conference, and developer Arc System Works has now released a 1080p trailer to showcase the next-gen version.

Guilty Gear Xrd Sign is directed by franchise creator Daisuke Ishiwatari, who doubles as the game's composer. It's built using the Unreal engine and, in a first for the series, doesn't feature sprites.

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Guilty Gear Xrd SIGN announced by Arc System Works

Guilty Gear Xrd SIGN announced by Arc System Works

Unreal Engine fighting game drops sprites.

Arc System Works has announced a new game in the Guilty Gear series - considered by some to be the best fighting game franchise.

At its 25th Anniversary festival event in Yokohama, Japan over the weekend, the Japanese studio announced Guilty Gear Xrd SIGN. We don't know which platforms it'll release on, but a trailer, below, shows a battle between Guilty Gear's Sol Badguy and Ky Kiske. Millia Rage turns up at the end in a brief cameo.

Guilty Gear Xrd SIGN is directed by franchise creator Daisuke Ishiwatari, who doubles as the game's composer. It's built using the Unreal engine and, in a first for the series, won't feature sprites.

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