Guild Wars - the first Guild Wars, which came out in 2005 - is all of a sudden back in business - and it's down to the after hours work of just a couple of developers.
This week an update was pushed out to the 13-year-old massively multiplayer online role-playing game that added an impressive suite of new graphics options - much to the surprise and delight of the game's small but loyal community.
Graphics improvements included windowed fullscreen support, a new 8X MSAA anti-aliasing option, 16x Anisotropic filtering support for the existing "use best texture filtering" option, and, most impressive of all, a new "advanced" option checkbox, which was added to the graphics options panel.
Did you end up following in your parents' footsteps? I wanted to be my own man but here I am, writing just like my dad did (only he won a BAFTA - I doubt I'll ever do
There are still people playing famed eight-year-old MMO Guild Wars 1, and developer ArenaNet has no intention of abandoning them.
The no-gear-grind philosophy of Guild Wars 2 has been called into question, so developer ArenaNet has responded on Reddit.
In Guild Wars 2 PVP, you will never come up against someone who has statistically stronger equipment than you, developer ArenaNet has stressed - it will always be a level playing field.
Through Eurogamer's eyes.
Check it OUT! God DAMN! We're SLAMMING Eurogamer Podcast 106 out right now! BAAAAAM!
New quests, zones in huge free expansion.
Three long-standing NCsoft MMOs - Guild Wars, City of Heroes and Lineage II - all share the same anniversary: today.
ArenaNet's rags to riches tale.
Any awards or achievements you picked up in the original Guild Wars can be cashed in for new items in Guild Wars 2, developer ArenaNet has announced.
Jeff Strain, a founder of Guild Wars developer ArenaNet who became a senior executive of NCsoft West in its reorganisation, has left the company, according to MMORPG.com.
Guild Wars celebrates its fourth anniversary tomorrow, and developer ArenaNet and its parent NCsoft have celebrated by announcing that it has sold six million copies.
That tally covers Guild Wars' four boxed releases: the three standalone campaigns, Prophecies, Factions and Nightfall, and one expansion pack, Eye of the North.
Unlike most MMORPGs, NCsoft charges no subscription fee for Guild Wars, deriving all its revenues from those four releases in as many years. The plan seems to have worked, although it's unknown if in-development sequel Guild Wars 2 will follow the same model.
NCsoft's biggest and bestest MMO games are now available to buy via digital download service Steam.
We've now had the first two entries in a new feature series on Eurogamer MMO: the Ten Level Test.
NCsoft has pushed the launch of Guild Wars 2 back to "TBA 2010/2011".
The live team looking after NCsoft's MMO Guild Wars has posted its plans for 2009. These include doing less frequent, but more substantial content updates.
Tabula Rasa creator Richard Garriott has resigned from Korean publishing company NCsoft.
Three years and three months ago (to the day, at time of writing), Guild Wars proved itself a real charmer. Good looks, flexibility and an eagerness to please helped it to find favour with an unusually broad spectrum of players, with hugely disparate experience with MMOs. The complete absence of a subscription fee seemed baffling at the time, but combined with the accessibility of Guild Wars' interface and structure, it opened up the genre to a new category of casual players, while beguiling the more experienced by dispensing with a swathe of genre conventions that suddenly seemed embarrassingly outdated.
NCsoft has told Eurogamer that it has no plans to force its freshly-invented NCcoin system into MMOs with an incompatible business model, like Guild Wars.
There isn't much in the way of fresh MMO news this morning, because the world of massively multiplayer gaming spent most of yesterday trying to outdo itself - and every other section of the gaming industry - in an orgy of funny fakery. And we have to say it did rather well.
NCsoft is celebrating after sales of its Guild Wars series topped 5 million units worldwide.
The series is comprised of the original Guild Wars game, campaign add-ons Factions and Nightfall plus recent expansion Eye of the North.
Guild Wars launched in May 2005 in the face of competition from none other than World of Warcraft.
If you're remotely interested in videogames (and that's a safe assumption, we hope, unless you mistyped EuroGardener.net and just wanted to know if it's a good idea to fertilise petunias with coffee grounds), you may well feel somewhat swamped in massively multiplayer games at the moment.
NCsoft has just revealed that the Guild Wars franchise has sold over four million copies around the world since launching just over two years ago, GamesIndustry.biz reports.
Jeff Strain, co-founder of Guild Wars developer ArenaNet, has said that MMO studios should focus on creating new worlds instead of basing games on books, TV and films.
NCsoft has detailed plans for a Guild Wars: Eye of the North pre-release bonus pack, due out on 20th July.
Concluding our coverage of Chart-Track's annual report, today Kristan picks his way through the PC market, the burgeoning Xbox 360 market, and any other markets he can find. He was round here the other day admiring fish and everything. Multi-Market Reed we used to call him. I'm not saying he's promiscuous though. He is, but I'm not saying that. All data (and trout) from Chart-Track's annual report. Used with permission. And in Fisherman's Pies.
The steady decline of the PC software market was in evidence once again in 2005, with the total market share (by value) of all PC software (including non-games packages from the likes of Norton) representing just 24.6 per cent. By contrast, back in 1999, this figure was a whopping 41 per cent, although the actual money spent by consumers has remained roughly unchanged since that time (£299.188m in 2005, versus £290.316m in 1999, when you were clearly a bit stingier). Compared to last year, sales are down from their all-time value peak of £310.856m, which is a curious statistic when you consider that the actual installed base of PCs across the country has never been higher, broadband penetration has been soaring and prices of PCs are at rock bottom.
In a brief update to the official Guild Wars website, NCsoft (or ArenaNet - actually, who does update the official Guild Wars website? Is it you? TELL ME)... 's announced that you'll be able to purchase additional character slots for your account starting this summer.
NCsoft has announced that the third instalment in the Guild Wars series will go on show at this year's E3 in May. But behind closed doors, mind, so only a select few will get to take a peek.
There may still be a while to wait until Guild Wars Factions hits the shelves, but a third instalment in the series is already in development - and could be out by the end of the year.
NCsoft has announced that a new Guild Wars add-on is currently in development. Technically it's not even an add-on, since you can play it on its own, but if you have both it and Guild Wars you'll be able to explore both game worlds and you'll get some new toys in the old one too.
Guild Wars: Factions will introduce all sorts of new features, including new regions, professions, skills, missions and monsters. There will also be expanded options for both co-op and Player-versus Player gaming, and a host of new features for guilds. You won't need the original Guild Wars to run Factions, either.
The game isn't out for a while yet, but Guild Wars players from around the world will get the chance to try it out during the January 20-22. That's when ArenaNet will open its servers for the Guild Wars: Factions Global Free-for-All PvP Weekend, don't you know.
Fans of the rather excellent Guild Wars are in for a treat this weekend, as ArenaNet is setting up an extra special event.
Guild Wars is my favourite game of the year so far, but I'll get back to that.
It's also a bit different. In one of the more ritualised and obscenely formalised sub-genres the PC offers, being a bit different to most Online RPGs isn't the hardest task in the world, but Guild Wars takes it further. It also confuses expectations, in that a glance at the screenshots could lead to you just filing it alongside every other persistent-world fantasy game playing across the net today. So we're going to break it down into bullet points, press the review's barrel against your temple and fire each one home deep into your brain, just to make sure everyone understands.
Also, get yourself a cup of tea and a tasty biscuit. This is a long one.
In what publisher NCsoft says is a worldwide first for massively multiplayer online games, new RPG Guild Wars is to launch in both Europe and North America during the same week.
The game will go on sale in the US on April 28 and in Europe the following day. It has already topped pre-order charts in both continents, and more than 500,000 players have taken part in preview events.
"All of our hard work and effort that has gone into this simultaneous release finally feels justified," said Max Brown, sales and operations director for NCsoft Europe.
The world's biggest specialised Massively-Multiplayer Online games finally comes to Europe. Part of your mind can't help but ask... well... who cares?