Guild Wars: Factions


FeatureWalking in a giant's footsteps: a father and son story

Through art and Guild Wars, a Romanian family finds the American Dream.

VideoGuild Wars: now and then

ArenaNet's rags to riches tale.

FeatureThe Guild Master

ArenaNet's Jeff Strain on the future of Guild Wars.

Guild Wars: Factions

Lights! Camera! Faction!

Key events

Guild Wars creator leaves NCsoft West

Preisdent and ArenaNet co-founder departs.

Jeff Strain, a founder of Guild Wars developer ArenaNet who became a senior executive of NCsoft West in its reorganisation, has left the company, according to

Guild Wars sells six million copies

Guild Wars sells six million copies

Online RPG celebrates four years.

Guild Wars celebrates its fourth anniversary tomorrow, and developer ArenaNet and its parent NCsoft have celebrated by announcing that it has sold six million copies.

That tally covers Guild Wars' four boxed releases: the three standalone campaigns, Prophecies, Factions and Nightfall, and one expansion pack, Eye of the North.

Unlike most MMORPGs, NCsoft charges no subscription fee for Guild Wars, deriving all its revenues from those four releases in as many years. The plan seems to have worked, although it's unknown if in-development sequel Guild Wars 2 will follow the same model.

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Guild Wars

Guilding the lily.

Three years and three months ago (to the day, at time of writing), Guild Wars proved itself a real charmer. Good looks, flexibility and an eagerness to please helped it to find favour with an unusually broad spectrum of players, with hugely disparate experience with MMOs. The complete absence of a subscription fee seemed baffling at the time, but combined with the accessibility of Guild Wars' interface and structure, it opened up the genre to a new category of casual players, while beguiling the more experienced by dispensing with a swathe of genre conventions that suddenly seemed embarrassingly outdated.

No micro-transactions for Guild Wars

NCsoft explains its NCcoin invention.

NCsoft has told Eurogamer that it has no plans to force its freshly-invented NCcoin system into MMOs with an incompatible business model, like Guild Wars.

The best MMO April Fools

Blizzard wins. Again.

There isn't much in the way of fresh MMO news this morning, because the world of massively multiplayer gaming spent most of yesterday trying to outdo itself - and every other section of the gaming industry - in an orgy of funny fakery. And we have to say it did rather well.

Guild Wars series tops 5 million sales

Guild Wars series tops 5 million sales

ArenaNet gets excited about sequel.

NCsoft is celebrating after sales of its Guild Wars series topped 5 million units worldwide.

The series is comprised of the original Guild Wars game, campaign add-ons Factions and Nightfall plus recent expansion Eye of the North.

Guild Wars launched in May 2005 in the face of competition from none other than World of Warcraft.

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FeatureThe Guild Master

ArenaNet's Jeff Strain on the future of Guild Wars.

If you're remotely interested in videogames (and that's a safe assumption, we hope, unless you mistyped and just wanted to know if it's a good idea to fertilise petunias with coffee grounds), you may well feel somewhat swamped in massively multiplayer games at the moment.

Guild Wars breaks 4 million

Eye of North expansion soon.

NCsoft has just revealed that the Guild Wars franchise has sold over four million copies around the world since launching just over two years ago, reports.

GC: Film and MMOs don't mix - ArenaNet

Warns against copying WOW.

Jeff Strain, co-founder of Guild Wars developer ArenaNet, has said that MMO studios should focus on creating new worlds instead of basing games on books, TV and films.

Guild Wars: Factions

Guild Wars: Factions

Lights! Camera! Faction!

I'm not sure if Guild Wars won or Guild Wars lost.

It got dismissed as "Not A Real MMO" by many MMO purists, which is normally a good sign you're onto something right. Purists, by definition, are the reactionary force anyone being creative has to kick against (And we'll move on from that before we segue into a neat character assassination of RPGCodex's reviewer of Oblivion). It sold a lot. And it really did sell a lot - as Kristan's excellent series of articles recently reported it was the only new franchise on the PC to move more than 100,000 units in 2005 in the UK. It innovated. It got people's backs up. It sold. Could you ask for more?

On the other hand, there's always that small "Six million people paying Blizzard tall dollars every month" figure which has completely changed the idea of what "success" actually means in the world of Online RPGs. Secondly, there's the small issue of its plan changing. Originally, when ArenaNet presented Guild Wars to the world, the idea was to sell things in a more episodic fashion, more regularly. It has abandoned that in favour of Factions, which takes the stand-alone expansion pack/New Game hybrid model in a similar way to City of Villains. Something changed in ArenaNet's plans, and that implies not all went as it had hoped.

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Extra char slots for Guild Wars

Six bob to you. This summer.

In a brief update to the official Guild Wars website, NCsoft (or ArenaNet - actually, who does update the official Guild Wars website? Is it you? TELL ME)... 's announced that you'll be able to purchase additional character slots for your account starting this summer.

Third Guild Wars this year

Jeff Strain reiterates dev plan.

Jeff Strain, co-founder of Guild Wars developer ArenaNet, has reiterated what he told us in a recent interview - that new Guild Wars titles will very likely be released twice yearly from now on.

Third Guild Wars on show at E3

But only behind closed doors.

NCsoft has announced that the third instalment in the Guild Wars series will go on show at this year's E3 in May. But behind closed doors, mind, so only a select few will get to take a peek.

Guild Wars tourney dated

$100k up for grabs in Leipzig.

ArenaNet and MMO publisher NCsoft have announced the date and location for the grand finale of the Guild Wars Factions Championship Series, which will take place at Europe's largest videogame convention in Leipzig later this year.

Guild Wars: Factions dated

Collector set detailed.

NCsoft and ArenaNet have announced Guild Wars: Factions will be out in Europe on April 28th, and talked a bit about the contents of the inevitable 'Collector's Edition' fans will be able to buy.

Guild Wars 3 already in dev

And probably out this year.

There may still be a while to wait until Guild Wars Factions hits the shelves, but a third instalment in the series is already in development - and could be out by the end of the year.

FeatureGuild Wars Factions

Jeff Strain on the next instalment in the MMO series.

It's not unusual to hear a developer claim that their latest game will "raise the bar." Or, for that matter, push the envelope, move the goalposts, set a new standard or redefine the first-person shooter / action adventure / Barbie on a horse genre forever.

Guild Wars Factions beta

Guild Wars Factions beta

To kick off in March.

There's not long to go now until NCsoft releases Guild Wars Factions, and so it should come as no surprise that the beta test is set to kick off next month.

It's not just for long time fans, either - Guild Wars players can invite up to three friends to join them via an "in-game invitation interface" (we think they mean email). You'll also be able to get entry into the beta if you pre-order the game online. NCsoft reckons there's never been a beta test on this scale before, and chums ArenaNet are preparing to handle "record-breaking numbers" of players.

Guild Wars Factions will introduce two new races - Assassin and Ritualist - and four new game types. You'll be able to master 300 new skills, including 90 elite skills, and try out new armour, guild halls and even hairstyles. And since it's a standalone product, you won't need the original Guild Wars to run it.

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