Guild Wars: Eye of the North


Walking in a giant's footsteps: a father and son story

Through art and Guild Wars, a Romanian family finds the American Dream.

VideoGuild Wars: now and then

ArenaNet's rags to riches tale.

Guild Wars: Eye Of The North

The nay of the South.

The Guild Master

ArenaNet's Jeff Strain on the future of Guild Wars.

Key events

Guild Wars loot carries over

Your awards are good for Guild Wars 2.

Any awards or achievements you picked up in the original Guild Wars can be cashed in for new items in Guild Wars 2, developer ArenaNet has announced.

Guild Wars creator leaves NCsoft West

Preisdent and ArenaNet co-founder departs.

Jeff Strain, a founder of Guild Wars developer ArenaNet who became a senior executive of NCsoft West in its reorganisation, has left the company, according to

Guild Wars sells six million copies

Guild Wars sells six million copies

Online RPG celebrates four years.

Guild Wars celebrates its fourth anniversary tomorrow, and developer ArenaNet and its parent NCsoft have celebrated by announcing that it has sold six million copies.

That tally covers Guild Wars' four boxed releases: the three standalone campaigns, Prophecies, Factions and Nightfall, and one expansion pack, Eye of the North.

Unlike most MMORPGs, NCsoft charges no subscription fee for Guild Wars, deriving all its revenues from those four releases in as many years. The plan seems to have worked, although it's unknown if in-development sequel Guild Wars 2 will follow the same model.

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Guild Wars

Guilding the lily.

Three years and three months ago (to the day, at time of writing), Guild Wars proved itself a real charmer. Good looks, flexibility and an eagerness to please helped it to find favour with an unusually broad spectrum of players, with hugely disparate experience with MMOs. The complete absence of a subscription fee seemed baffling at the time, but combined with the accessibility of Guild Wars' interface and structure, it opened up the genre to a new category of casual players, while beguiling the more experienced by dispensing with a swathe of genre conventions that suddenly seemed embarrassingly outdated.

No micro-transactions for Guild Wars

NCsoft explains its NCcoin invention.

NCsoft has told Eurogamer that it has no plans to force its freshly-invented NCcoin system into MMOs with an incompatible business model, like Guild Wars.

The best MMO April Fools

Blizzard wins. Again.

There isn't much in the way of fresh MMO news this morning, because the world of massively multiplayer gaming spent most of yesterday trying to outdo itself - and every other section of the gaming industry - in an orgy of funny fakery. And we have to say it did rather well.

Guild Wars series tops 5 million sales

Guild Wars series tops 5 million sales

ArenaNet gets excited about sequel.

NCsoft is celebrating after sales of its Guild Wars series topped 5 million units worldwide.

The series is comprised of the original Guild Wars game, campaign add-ons Factions and Nightfall plus recent expansion Eye of the North.

Guild Wars launched in May 2005 in the face of competition from none other than World of Warcraft.

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Guild Wars: Eye Of The North

Guild Wars: Eye Of The North

The nay of the South.

The last time I tangled with Guild Wars I was reprimanded (rightly so) for calling Nightfall an expansion pack. As it happens all three of previous Guild Wars games are essentially stand-alone games, each one allowing players to access a quite different area of the Guild Wars universe. Eye Of The North meanwhile really is an expansion pack. It caters only for people who have bought either Prophecies, Factions or Nightfall, and is accessible only when you have a level twenty character.

Hitting any of the main hub cities with your level 20 opens up the expansion pack storyline. An earthquake has caused a fissure nearby, and descending into it leads you to a world of subterranean folk (dwarves dug their way under the fence from Middle Earth) which is being plagued by the aptly named "Destroyers". You help out the dwarves in their struggle against The Destroyers who are out to, er, destroy them. After a bit of forced fleeing, you head through a portal and into the North, where all kinds of adventures await.

Well, one specific kind of adventure: killing stuff with your mates, or with a party made up of heroes and henchmen. This is still one of the finest aspects of Guild Wars: the ability to head off on your own, or with just a couple of other people, with a party bolstered by NPCs. It means you can leap in and out of the storyline without having to sit around eating biscuits and typing "LFG". Also the pitched battles that large mobs, fought with a party of up to eight people, end up delivering, can be ludicrously chaotic and pretty spectacular. The north has ravaging bands of Charr (the bull/bear beasts that destroyed Ascalon back in the first Guild Wars) wandering around and the fights with them are particularly satisfying. The new lands in which you hunt and kill are also exceptionally beautiful, although quite a lot of the fighting takes place below ground - dungeons be plentiful in these mountainous areas.

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The Guild Master

ArenaNet's Jeff Strain on the future of Guild Wars.

If you're remotely interested in videogames (and that's a safe assumption, we hope, unless you mistyped and just wanted to know if it's a good idea to fertilise petunias with coffee grounds), you may well feel somewhat swamped in massively multiplayer games at the moment.

Guild Wars breaks 4 million

Eye of North expansion soon.

NCsoft has just revealed that the Guild Wars franchise has sold over four million copies around the world since launching just over two years ago, reports.

GC: Film and MMOs don't mix - ArenaNet

Warns against copying WOW.

Jeff Strain, co-founder of Guild Wars developer ArenaNet, has said that MMO studios should focus on creating new worlds instead of basing games on books, TV and films.

The best things in life are free

ArenaNet and NCsoft talk Guild Wars 2.

Guild Wars began as three people's big idea, an MMORPG to break the mould, and one that would feature no monthly subscription fees - something many of us predicted would certainly lead to an early demise, especially against such fierce opposition.