How long is this going to go on? How often are we going to have to approach the first example of a tried-and-tested genre to arrive on the Wii - in this instance, the Gran Turismo-inspired, licence-toting driving game - with a feeling somewhere between curiosity and trepidation, wondering if it will work, if it can work? Frankly, in most cases it's doing the console no favours, and exposing some games - GT Pro Series very much being one of them - to more scrutiny than they can bear.
But it's what we all want to know, so let's get it out of the way as best we can. Yes, steering by twisting the Wii remote laterally works, whether or not you choose to use the chunky little steering-wheel surround supplied free with the game by Ubisoft. With practice it's possible to string together really smooth cornering lines, while correcting slides with opposite lock feels particularly intuitive.
But there are a few quite serious concerns about the future of racing games on the Wii. Firstly, it's tiring. With a game that uses a full, realistic steering motion like GT Pro Series, for precise control you need to hold your arms (and the unsupported controller of course) up, without your elbows resting on any surface. This isn't much fun for an extended play session, and it's easy to see Excite Truck's much more subtle and sensitive, but less realistic, tilt-style steering being more popular in the long run.