GrimGrimoire

Sony announces PSN exclusives campaign

Sony announces PSN exclusives campaign

inFamous: FOB! Pixeljunk! PS2 classics!

Sony has announced Only On PSN, a new campaign to promote PlayStation Network exclusive games throughout October.

At least one exclusive PSN title will be released each week throughout the month, starting this Wednesday with Rochard.

In the US, the confirmed line-up is Eufloria and Rochard for this week and Sideway: New York for next.

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When I was little, before girls and hair, me and my family used to march to a house full of old people and sing songs at them on Christmas Eve. Interesting creatures, full of stories and sticky toffee sweets, and if you played your cards right you might land your very first kiss. Funny smelling places though, like someone kept forgetting to flush the toilet, but then they are old so maybe it is forgiveable. Soap: another withered person smell. The moral is that old things are not useless and ready to be thrown away; my Grandma used to give me stacks of 20 pence pieces when I saw her. Back of the net.

GrimGrimoire

GrimGrimoire

Grim and bare it.

The sad fact of the matter is that there will have been many hundreds of Eurogamer readers who chose to bypass this review for no graver reason than its quirky name and art style. The heavy, nonsensical title combined with the overtly Japanese super-deformed fantasy characters that give face to the article on the front page bespeak one thing to knowledgeable gamers: Japanese RPG.

But they're wrong: GrimGrimoire is a Real Time Strategy game, more Command and Conquer than Final Fantasy and, thanks to its unique sideways-on perspective it's an especially intriguing take on the genre to boot. Published by in the US by Nippon Ichi, KOEI in Europe, and developed by the hands behind Odin Sphere, Vanilla Ware, GrimGrimoire, as you might expect, approaches things with scant regard for tradition and convention. Viewed as a side-scrolling 2D game - albeit one with delicately drawn characters and exuberant animations - the game is an RTS flattened, one where your task to expand and grow your influence up and down the cross sectioned floors of a towering castle.

This interesting gameplay premise is backed up by an equally interesting story- albeit it one that might be eerily familiar to fans of J. K. Rowling's enthusiastic prose. Your character, a young wizard, enrols at the start of the game at a school of witchcraft and wizardry, home to the philosopher's stone, where she studies under the beardy guidance of one professor Gammel Dore. In synopsis it sounds worthy of litigation but in practise the similarities are superficial. This is partly because the game's structure borrows from another Western entertainment reference point: Groundhog Day. Throughout the game you relive the same five days over and over again, each journey revealing more of the odd magical melodrama that makes up GrimGrimoire's story.

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