Charting the phenomenal progress of video games these past few decades is easy enough. You've probably seen an image of PlayStation-era Lara Croft in all her stark polygonal beauty contrasted side-by-side with her modern character model. If not, perhaps you've seen Wolfenstein: The New Order's B.J. Blazkowicz sat next to his coarsely drawn early incarnation. Look at all those pixels, all that detail, and marvel at how far we've come.
We're just three days away from the release of Grand Theft Auto 5 - closer to two if you're planning to attend a midnight launch for the year's most eagerly awaited game. At Digital Foundry, we're aiming to bring you our findings on both the PlayStation 3 and Xbox 360 versions of the game as soon as we can, but in the meantime we thought we'd take the time to pay tribute to its predecessor, not least because so much of what we do and the way we approach games today hails from the seismic release of GTA4 five years ago, and that Face-Off we produced at the time.