Gran Turismo Sport

Gran Turismo Sport loses the breadth that's defined the series, but introduces something just as valuable in its place.

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Version 1.13 of Gran Turismo Sport has just gone live, and it brings with it a bevvy of new cars as well as some online fixes and a selection of new track layouts. Perhaps more importantly, given the online focus of the PlayStation 4 exclusive, it introduces some amendments to how driver conduct is policed in multiplayer races.

Gran Turismo Sport's update brings back the game you thought you wanted

On 22nd December, as a Christmas present to Gran Turismo players - and 20 years to the day since the first game in the series launched in Japan - developer Polyphony Digital released a major update for Gran Turismo Sport. Alongside some Christmas menu music done in the series' trademark lounge-jazz style, the update added a colourful selection of a dozen new cars, including legendary street-legal racecar the Ferrari F40, iconic surfer transport the Volkswagen Samba Bus, and two models of Nissan Skyline GT-R - the 90s/00s turbo hero whose success and reputation owe a great deal, like several other Japanese sports cars of its generation, to its appearances in Gran Turismo games.

The headline addition, though, was the GT League. This new campaign mode more closely resembles the classic Gran Turismo single-player experience than anything else in GT Sport. Indeed, with the names of humble race series like the Sunday Cup and Clubman Cup, it directly references the classic "CarPG" grind that dominated players' time in every previous Gran Turismo. GT League is a place to race the cars you've collected in your garage against AI opponents; it's focused on production road cars rather than race cars; and it allows generous levels of modification, meaning it is often possible to brute-force your way to victory by buying more horsepower.

That sounds like Gran Turismo to me - and it will be music to the ears of many casual fans who (as I initially did) assumed that the online-focused GT Sport wasn't for them, or who had raised their eyebrows, with not unreasonable scepticism, at its slim offering of cars, tracks and solo activities. The Gran Turismo you know and love is back!

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Black Friday 2017: This is the cheapest PS4 Pro deal since launch

A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

Update 3:50 pm: There's a new contender in the best value PS4 Pro bundles. Currys PC World is currently a PS4 Pro 1Tb console with Call of Duty WW2, Gran Turismo Sport and Fallout 4, all for £299.99 put together.

PS4 Pro 1TB with Call of Duty WW2, Gran Turismo Sport and Fallout 4 for £299.99 from Currys PC World

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Gran Turismo Sport's first big update introduces a more traditional single player campaign

Gran Turismo Sport is getting its first major update since its release last month, with a sizeable and more traditional single player campaign coming alongside a suite of new cars in December.

GT League is reminiscent of older Gran Turismo games, featuring a series of cup competitions and endurance races - and addressing one of the criticisms of Gran Tursimo Sport, which instead offered an in-depth and extensive tutorial alongside a series of missions.

There will also be new cars inbound, with Audi's final R18 that saw it bow out of the WEC being joined by a new Vision GT car as well as a Shelby Cobra. Alongside those headline additions, 12 new cars are also coming in the free December update, and see the return of some of the exotica and more eccentric vehicles of Gran Turismo alongside Sport's more race-tuned selection. Here's those cars in full:

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One of the more irritating facets of game consoles' generational cycle is the scorched-earth approach to peripheral compatibility. Since the business began, platform holders and their partners in the peripheral business have used new console generations as an excuse to get gamers to shell out again for new controllers and other accessories they've already bought by ensuring older models won't work with the new console hardware. It is, and has always been, a bit of a racket.

Tech Analysis: Gran Turismo Sport vs Forza Motorsport 7

Forza Motorsport and Gran Turismo: two franchise juggernauts that push the technical limits of their respective platforms. As console-orientated driving simulators, they share much in common - both hand in state-of-the-art visuals, a remarkable level of fidelity, and they both target a silky-smooth 60 frames per second. With plenty of matching content in terms of cars and tracks, there are many ready-made comparison points for analysing their respective technologies. But while both Forza Motorsport 7 and Gran Turismo Sport set out with very similar objectives, the end results are often very different, underscoring a profound difference in execution - and philosophy.

Owing to Gran Turismo's traditional extended development cycle (GTS is the first Polyphony title of the generation, compared to Turn 10's third) it's rare to see Forza and GT titles release within weeks of each other, and adding further spice are the arrival of PlayStation 4 Pro and Xbox One X, upgraded consoles targeting 4K displays. We don't tend to compare platform exclusives generally, but the more we looked at these latest cutting-edge racers, the more interesting the story became. Yes, it's fascinating to see the different ways that two immensely talented developers have brought home two exceptionally good games, but at the same time, it's also a great way to appreciate the sheer craftsmanship that has gone into both.

For the purposes of our analysis, we looked at Gran Turismo Sport primarily running on PlayStation 4 Pro using its higher resolution 1800p checkerboard mode, while in the case of Forza 7, the lack of Xbox One X code made us settle on the PC version with all settings maxed out and resolution set to native 4K. Aside from improved anti-aliasing and higher refresh shadows, it's a good match for what we should expect from Microsoft's 'true 4K' console.

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Gran Turismo Sport review

Something had to give. After Gran Turismo 6, a wild, vast and maddeningly uneven game that whisked players from West Sussex to the moon and back in its eccentric hymn to the automobile, developer Polyphony Digital had to try a different tack. The result, a typically belated debut on Sony hardware from a studio renowned and often reviled for taking its sweet time over things, will likely prove as divisive as any Gran Turismo before it.

Gran Turismo Sport

Developer: Polyphony Digital

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Gran Turismo has rightfully earned a reputation across the years in pushing the limits of console technology, and after some unconvincing early betas, GT Sport looks like delivering another phenomenal technological masterclass. Earlier this week, Sony unleashed a massive demo version, allowing players to sample a wide variety of events and features. It's opportunity for an early glimpse at near-final code and it's especially impressive for users with high dynamic range displays. Many games benefit from HDR, but with GT Sport, the upgrade is so pronounced and so beautiful, you're clearly not getting the full experience without it.

Lewis Hamilton is to star in Gran Turismo Sport

Inspector Lewis' racing line.

Lewis Hamilton, three-times Formula 1 world champion (and in all likelihood a four-times world champion, unless there's a miracle for Sebastien Vettel in the tail-end of this year's campaign), is to play a starring role in Gran Turismo Sport.

'The real driving simulator', runs Gran Turismo's long-serving tagline, a point of pride as well as something of a distinction - whether made consciously or not - between itself and its competitors. Gran Turismo has has always done a great job of the driving. It has not, historically, really delivered when it comes to the racing side of things, though.

FeatureGran Turismo Sport's full car list revealed

And there are some fairly big absentees.

With just over a week to go until Gran Turismo Sport's final release, the PlayStation 4 game's full car list has been revealed - and it's a much slimmer offering than we've come to know from the series in the past.

FeatureGran Turismo Sport acquits itself well in VR

Hands-on with the latest build of Polyphony's PlayStation racer.

Is there a better fit for virtual reality than the humble racing game? Ever since sampling iRacing with an Oculus Rift I've sworn by the pairing, and now have a dedicated set-up at home. There's something sublime about how the technology fits the genre - how a fixed cockpit works so well within the limitations of contemporary VR, and how a decent steering wheel solves in an instant the sometimes fuzzy control problem that people are still trying to solve elsewhere.

Gran Turismo Sport gets a new (and final) release date

Gran Turismo Sport has a new release date, and this one's for keeps. Maybe.

Originally planned for release last November, the series has since stuck to its traditional penchant for delays, being pushed back to this year. And now we have a day - October 18th - when we can play developer Polyphony Digital's PS4 debut.

Gran Turismo Sport debuted last May, and didn't look too impressive upon its reveal. Great strides have been made since, with a closed beta showing how much progress has been made, and the fresh emphasis placed on online racing could well help give the series a refresh. Will it be enough to see off competition from Project Cars 2 and Forza Motorsport 7, both of which are also releasing later this year? Only time will tell.

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Gran Turismo Sport gets a new release window

And this one looks like it's final. Plus a gorgeous new trailer.

Gran Turismo Sport, Polyphony Digital's long-awaited debut on the PlayStation 4, has had its final release window announced, with the online-focussed driving game coming out this autumn.

Just over 12 months ago, Gran Turismo Sport broke cover for the first time, and it didn't look too great. The series' long-awaited debut on PlayStation 4 was undercooked and underwhelming upon its reveal, offering what felt like only the most incremental of steps forward from the PlayStation 3's Gran Turismo 6. Now, as the beta that was promised early in 2016 has finally rolled out, things are looking much more promising for Polyphony Digital's racer. So what exactly has changed?

Some cracking games came out in 2016 - this year we've spent hours screaming about onions in Overcooked, contesting the payload in Overwatch and, of course, going on overwatch in XCOM 2.

Gran Turismo Sport's debut, you might have heard, was far from spectacular. Polyphony's debut on the PlayStation 4 didn't just lack the spectacle you'd hope for from one of Sony's most famous developers; the demo fell flat, the messaging was mixed and the problems that have plagued Gran Turismo for generations had seemingly been left to fester. Series creator Kazunori Yamauchi has always danced to his own tune - probably the eccentric assault of a BRM V16 as it thunders up the hill of his beloved Goodwood - but the disappointing droning engine sounds found in Gran Turismo Sport back then suggested that maybe he'd fallen desperately out of touch.

Gran Turismo Sport's unveiling, it's fair to say, left much to be desired. Polyphony's long-awaited PlayStation 4 debut was accompanied by an underwhelming build of this stripped-back racer, and it looked far from the delights we've seen in the likes of fellow PS4 exclusive DriveClub.

FeatureThe madness of Gran Turismo Sport

Yamauchi's plan to revive motorsport comes to life - but can it save his series from itself?

This coming weekend, Gran Turismo creator Kazunori Yamauchi will once again be taking to the Nürburgring in what's become an anomaly on the motor racing calendar in the modern era; a 24 hour race around one of the sport's most challenging tracks, where over 160 cars compete through the turns and trails carved through the Eifel mountains in an event that simply shouldn't be possible in the restrained, risk averse atmosphere of the 21st century.

Gran Turismo Sport out 18th November

Introduces livery editor, features 137 premium cars and 19 locations while VR support in from launch.

Gran Turismo Sport, Polyphony Digital's debut on the PlayStation 4, will come out later this year with a release date in the UK of 18th November.

FeatureDon't expect to be blown away by the new Gran Turismo on PS4

GT Sport gets livery editor and smart online, but old problems remain.

After a fairly long wait, we've finally got a chance to play Gran Turismo on PlayStation 4 - and it's more than a little underwhelming. Kazunori Yamauchi has said GT Sport offers a level of innovation not seen since the first Gran Turismo. Having played it for 30 minutes before today's big reveal conference, I'm not entirely sold.

FeatureUncharted, VR and what was absent from Sony's show: The Jim Ryan interview

Dissecting PlayStation's Paris Games Week conference.

Sony mixed things up a little this year, electing to skip a Gamescom that have moved uncomfortably close to E3 and choosing to have its own show at Paris Games Week in the dying embers of October. Its conference on Tuesday evening brought everything you'd expect from a big show: new announcements about existing upcoming games, and big reveals such as Gran Turismo Sport and Quantic Dream's new game Detroit.

Gran Turismo Sport is not Gran Turismo 7

And Sony's confident people will be playing Gran Turismo on PS4 next year.

Gran Turismo Sport, the newly announced PlayStation 4 driving simulation from Polyphony Digital, is not Gran Turismo 7, Sony has confirmed - though Sony insists it'll be more substantial than the Prologue games that have prefaced mainline Gran Turismo games in the past.