Back in December 2013, when I reviewed Gran Turismo 6, I started off by saying it wasn't finished. Now, nearly two years later and with a tonne of people having abandoned their PS3s, Polyphony's driving sim can finally lay claim to being complete. Today, the Course Maker that's been promised since before the game's launch is finally out.
A motorist who lead police on a 100mph car chase through Lincolnshire has admitted that his only knowledge of driving came from his PlayStation.
A US court has thrown out a lawsuit that claimed Gran Turismo infringed the trademark of an Italian flooring company.
Polyphony is still plugging away at Gran Turismo 6, and the latest addition is one of the finest since the game came out at the tail-end of 2013: Nissan's all-new challenger for this year's Le Mans, the batcrap-crazy GTR-LM.
Gran Turismo 6 has finally received its B-Spec mode - an option that allows you to nominate an AI driver to take your place in career events - well over a year after the game first released.
Two gamers who earnt race seats thanks to their prowess at Gran Turismo took Nissan to success at one of the world's most daunting endurance events, as Wolfgang Reip and Florian Strauss helped take the RJN Motorsport Nissan GTR-35 to victory at the weekend's Bathurst 12 hours event.
Polyphony Digital is at work on Gran Turismo 7, and it's likely that the standard cars whose heritage stretches back to the PlayStation 2 era are to stay for the PlayStation 4 sequel.
Today marks the 20th anniversary of the death of Ayrton Senna in the 1994 San Marino Grand Prix at Imola, a tragic event that also saw the Austrian driver Roland Ratzenberger lose his life, and throughout May Polyphony is marking the occasion with the 'Ayrton Senna Tribute', a series of updates for Gran Turismo 6 that will culminate with the release of new in-game content.
Sony has announced a finale event for Gran Turismo 5's online mode, which is due to be switched off at the end of this month.
Version 1.02 of Gran Turismo 6 went live yesterday - all 1.3GB of it - introducing new seasonal events, new cars and increased payout across all events.
The new events are centred around Red Bull Racing, with a new kart introduced as well as the X2014 Junior, a more manageable version of the Adrian Newey designed fictional racing car. Entry requirements for seasonal events have been lowered too, with an International B licence all that's necessary.
Gran Turismo 6's economy's also been given a slight tweak, with early races getting a 110 per cent boost in their payouts while later ones get a 170 per cent boost. Get a gold across all the seasonals and it's possible to earn 3 million credits - or 6 million, if you're able to take advantage of the newly introduced consecutive log-in bonus.
Gran Turismo 6's microtransactions were always a controversial feature. Some people just don't like being asked to grind for in-game content when they know that the barrier to their prize could be waved with a few quid, while others appreciate the optional shortcut. Critics of the model will be delighted to learn that it's all for naught at the moment, as a glitch has been discovered in Polyphony's latest racer that can earn you a cool 20 million credits - about Ł120 / €150 - in under three minutes.
PlayStation 3 racer Gran Turismo 6 has debuted with around five times fewer sales than its predecessor GT5.
GT6 arrived in the UK all-formats chart in eighth place this week, and was the only major new release.
Call of Duty: Ghosts was again top, followed by FIFA 14 in second, Battlefield 4 in third and Assassin's Creed 4: Black Flag in fourth.
UPDATE: Sony Worldwide Studios boss Shuhei Yoshida has taken to Twitter to address concern about microtransactions in PlayStation 3 racing game Gran Turismo 6.
Gran Turismo creator Kazunori Yamauchi has become a street.
PlayStation 3-exclusive racing game Gran Turismo 6 has micro-transactions, Sony has confirmed. It's the first game in the series to do so.
PlayStation 3 sales have hit the 80 million mark, Sony has announced.
That's as of 2nd November 2013.
PlayStation 3 launched in Japan on 11th November 2006 (it didn't launch in Europe until March 2007), making the console nearly seven years old.
Gran Turismo 6 will feature seven all-new locations for the series, plus the introduction of 'coffee break' mini-games - and it no longer segregates its standard and premium car models.
Just under a month before its release, Sony has unveiled the full Gran Turismo 6 car list, which currently runs to 1197 cars. 124 of them are new for Polyphony's latest PlayStation 3 game, with an eclectic bunch being pulled together including several FIA GT cars and some exotic classics.
The legendary Australian Bathurst circuit, formally known as Mount Panorama Motor Racing Circuit, will make its series debut in Gran Turismo 6, developer Polyphony Digital has confirmed.
The four mile course opened with the 1938 Australian Grand Prix, and now hosts a variety of races including the Bathurst 12 Hour and the Bathurst 1000. It's a steep, twisting circuit with a breathtaking mountaintop section that will test even the most experienced driver. Its inclusion in Gran Turismo has long been expected, however. Polyphony staff were spotted mapping the circuit back in 2011, even before Gran Turismo 6 was announced.
Polyphony boss man and racing enthusiast Kazunori Yamauchi is certainly happy to finally include the track. "It seems only right that the legendary Mount Panorama circuit is included as fans will now have a chance to drive one of the toughest tracks out there," he said . "Described by some as Australia's very own Nürburgring, this is a formidable track that will provide an exciting new challenge for PlayStation gamers."
Gran Turismo 6 will receive a sizable day one patch upon its release this December, with updates set to roll out in a support period scheduled to last 12 months.
Following news that the audio - an area of contention for many players of Polyphony's series - likely won't be updated for the release of Gran Turismo 6, creator Kazunori Yamauchi confirmed to Eurogamer that a large day one patch will update other features within the game.
"It's the same every time," said Yamauchi. "Everything's very tight. It's an incredibly tight schedule. As to being able to include everything we want to on day one, we probably won't be able to. I think for the 12 months following the release we'll continue to update the software. Because in Gran Turismo 6 we're preparing a lot of different things we haven't even touched on yet."
The engine noises in the release version of Gran Turismo 6 likely won't see a significant improvement over those in Gran Turismo 5 - though series creator Kazunori Yamauchi hopes to improve them in a post release patch.
Gran Turismo's audio has long been a source of criticism, with its weak engine notes paling in comparison to the more full-throated tune of competitors such as Forza's cars. That situation will most likely remain when Gran Turismo 6 launches in December later this year.
"I think I mentioned this in the past, but we're really working to change the fundamental way that the engine sound works," Yamauchi said in a press event at Polyphony's offices in Tokyo. "Right now I have a feeling that it might not make it for day one for GT6."
Gran Turismo developer Polyphony has said that it already has a PlayStation 4 version of GT6 in mind, but by the time it releases it may have evolved into GT7.
Sony's Gran Turismo movie will tell the story of how GT5 gamer Lucas Ordóńez became a real-life racing driver.
Sony has announced that PS3 racer Gran Turismo 6 will launch worldwide on 6th December this year.
At Sony's Gamescom presentation in Cologne, Germany, European PlayStation boss also confirmed the word from Hollywood that Sony Pictures and GT creator Kazunori Yamauchi are working together on a Gran Turismo feature film.
A new trailer was shown featuring a range of far-out concept cars designed exclusively for GT6 by manufacturers like Mercedes, Alfa Romeo, Peugeot, Renault Alpine and Aston Martin as well as famed coachbuilders Bertone and Zagato and, weirdly, Nike.
Sony is planning a film version of PlayStation-exclusive racing series Gran Turismo.
Gran Turismo 6 is getting the demo treatment, with a GT Academy themed selection of events hitting PSN next week.
The question has been on everybody's lips since the rumours of a full Gran Turismo sequel on PS3 first emerged: why not PS4? Yesterday, it was confirmed that Gran Turismo 6 will launch on PS3 before Christmas this year, directly alongside - not to say competing with - the launch of Sony's new home console.
UPDATE: It's actually properly, properly official now. Gran Turismo 6 is heading to the PS3 this year, and it will feature 1200 cars and seven new tracks.
Update: Italian retailer Multiplayer.com has also listed Gran Turismo 6th for a 28th November release on PS3. It even has a picture, though it's unclear if that's a real cover or simply a mock-up.
PlayStation Plus, the premium PlayStation Network service that provides subscribers with a rotating library of free games and other digital benefits, will play a "prominent role" in PlayStation 4, Sony has confirmed.
In an interview with Sony Computer Entertainment Europe PlayStation Blog manager Fred Dutton (remember him?), SCEE boss Jim Ryan said PS Plus take-up has trebled over the last 12 months - and Sony is keen to keep the momentum up for the release of its next-generation console.
"We're very happy with the service that we've been able to offer with PS Plus," he said.
A senior Sony executive has said Gran Turismo 6 is a PlayStation 3 game.