Same car, same tracks. How do the games compare?
Worth lapping up?
The same cars on the same tracks across 13 years of PS history.
Crash damage modelling is limited earlier on in the game.
The exact same models compared in the two formats.
Snowy condition racing analysed in three resolutions.
Rallying and shifting time of day analysis.
Exact same race analysed in three different resolutions.
Triple resolution analysis from one race replay.
The same race analysed in three different resolutions.
One track, one test, three resolutions.
Two tracks compared: PS2 up against PS3.
A collection of GT3 720p/1080p/3D frame-rate tests.
New cars, game modes and effects.
Polyphony's take on Stig's stomping ground.
Production values second to none.
Diecast car! Car guide! Car DLC!
How the optional install speeds up game loading.
Install time measurements on a 60GB launch PS3.
A video overview of Polyphony's new course-maker.
Car for the course.
Watch out for banana peels.
Gran Turismo's shiny vehicles finally pick up some dents.
Gran Turismo creator races for real.
We'd never heard of him either.