Win the chance to race in Dubai.
Same car, same tracks. How do the games compare?
Worth lapping up?
Real life vs. game - with added Kaz.
The same cars on the same tracks across 13 years of PS history.
Crash damage modelling is limited earlier on in the game.
The exact same models compared in the two formats.
Snowy condition racing analysed in three resolutions.
Rallying and shifting time of day analysis.
Exact same race analysed in three different resolutions.
Triple resolution analysis from one race replay.
The same race analysed in three different resolutions.
One track, one test, three resolutions.
Two tracks compared: PS2 up against PS3.
A collection of GT3 720p/1080p/3D frame-rate tests.
Out today, apparently.
New cars, game modes and effects.
Polyphony's take on Stig's stomping ground.
Production values second to none.
Diecast car! Car guide! Car DLC!
How the optional install speeds up game loading.
Install time measurements on a 60GB launch PS3.
A video overview of Polyphony's new course-maker.
Play online to win a pro team place.
Sony teases its virtual garage.
While you're waiting...
Car for the course.
Watch out for banana peels.
It's the pits.
Just in case you thought it wasn't ready.
B-roll footage of the hibernating racer in action.
Gran Turismo's shiny vehicles finally pick up some dents.
Is it still 90 per cent complete?
Gran Turismo creator races for real.
We'd never heard of him either.
We take it for an HD spin.