Gone Home News

Gone Home is console-bound

"Get ready to go home again."

The Fullbright Company's exploratory coming-of-age drama Gone Home is heading to consoles via publisher Midnight City, Majesco's new indie label that's also backing the just announced Costume Quest 2.

Gone Home gets amazing fake DLC trailer Gun Home

Gone Home gets amazing fake DLC trailer Gun Home

"Are you a rad enough riot girl to rescue your sister?"

The Fullbright Company's exploration-based coming-of-age story Gone Home has been parodied by Dorkly's Tony Wilson in the following trailer for its fake DLC Gun Home.

[Spoiler Alert! Gun Home parodies certain aspects of the game many players will want to discover for themselves. As such, it's best watched after completing Gone Home.]

The made up DLC imagines player character Katie Greenbriar as a war vet coming back from Iraq to find her sister Sam kidnapped by terrorists. Naturally, this poses the question: "Are you a rad enough riot girl to rescue your sister?"

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Gone Home gets Commentary Mode as a free update

Gone Home gets Commentary Mode as a free update

Sleater Kinney's Corin Tucker is in the mix.

First-person exploration mystery Gone Home has received a Commentary Mode as a free update.

This adds audio commentary by the four folks at developer The Fullbright Company, lead actress Sarah Grayson, composer Chris Remo (of Thirty Flights of Loving and Gravity Bone fame), and Sleater Kinney lead singer Corin Tucker whose music from her previous band Heavens to Betsy is featured heavily in the game.

Amusingly, Fullbright's creative director Steve Gaynor told me that he recorded Tucker's audio with her in a quiet study room in Portland Public Library because he was afraid that inviting her to his house would seem too creepy (made more so by the company's work space being in the basement).

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Gone Home sells 50,000 copies

Gone Home sells 50,000 copies

Time for an upgrade.

Gone Home has sold 50,000 copies, developer The Fullbright Company has announced.

The indie game was released on 15th August 2013, so the 50,000 figure, which collates sales on Steam and Fullbright's website, was achieved in under a month.

"We're now almost a month out since launching on August 15, and we hope people will find it encouraging to know that, along with the positive critical response we are continually grateful for and humbled by, we are also doing alright as far as sales numbers go!" Fullbright co-founder Steve Gaynor wrote on the company's website.

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Behold: Gone Home's several easter egg cameos by other devs

Double Fine, Supergiant, and Harvey Smith contributed to the Greenbriar estate.

Last week saw the release of The Fullbright Company's fascinating exploratory mystery, Gone Home, in which players spend the better part of a few hours learning about a suburban Oregonian family in 1995 by rifling through their possessions. Some of you may have been quite taken by the story, while others weren't as intrigued by it, but almost everyone can agree that the four-person team at Fullbright can simulate 1995 with the best of them. But like most great artists, they can't do it alone and had help from other industry veterans to complete their vision.

Gone Home to feature classic riot grrrl tunes

Rock out to Heavens to Betsy and Bratmobile.

Gone Home - the urban exploration mystery from the ex-BioShock 2 devs at The Fullbright Company - will feature licensed music from classic riot grrrl bands Heavens to Betsy and Bratmobile.

Gone Home creator on the rise of non-combat first-person games

Ex-BioShock dev insists now is the time go indie.

BioShock 2: Minerva's Den lead and founder of The Fullbright Company Steve Gaynor explained in a recent interview with Eurogamer that the timing was right for the indie's upcoming first-person PC investigation sim Gone Home, as "there is this kind of burgeoning subgenre of non-combat first-person games that are coming out."