Gone Home Features

FeatureAn ode to video game doors

Walking you through the doors of Doom, Dark Souls and more.

It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.

FeatureEurogamer's top 50 games of 2015

The full list, as voted for by Eurogamer's editorial team.

We've tended to shy away from lists in the past at Eurogamer, but when there's the opportunity to hastily slap up an index of games in order to spend another couple of days doing sod all, why not?

FeatureDevelopers' Games of 2013

CD Projekt! Blow! Bithell! Molyneux! More!

We've had our say on 2013's best video games. And so have you. Now, it's the turn of the developers, the makers of the virtual experiences we so love. Read on for the games of 2013 according to the creators of the likes of Super Meat Boy, Assassin's Creed 4, XCOM, Oculus Rift and more, complete with Twitter bios.

FeatureThe play's the thing

Smarter writing in games is a good thing, but let's not forget the importance of intelligent systems.

Gone Home is a critic's dream game. I liked it a little more than Oli did, a little less than most other reviewers, but whatever you think of it, there's plenty of thematic meat to chew on, some brilliant writing, and a particularly progressive bit of character development (which shouldn't really be considered progressive but, in terms of video games, it absolutely is). More importantly, it's over in two hours. You can get a review and a couple of features out of that, easy, with a total time investment far less than that 6/10 action game you trudged through for 20-odd hours a couple of months back.

FeatureGone Home transports players back to 1995

Former Bioshock 2 developers create a unique time capsule.

Historically games haven't done a very good job at recreating what it's like to inhabit a specific time and place. Assassin's Creed 2 may get the surface details of Renaissance Italy down - the architecture, the costumes, and the technology - but I can't tell you how life in Florence differed from life in Venice, aside from the fact that they seemed to both have a lot of stabbing and people yelling "thief!" I've traveled the globe in Call of Duty shooting men in army fatigues and blowing up tanks, but based on that I wouldn't be able to say how modern day Russia differs from Afghanistan, besides one being a bit snowy while the other's a bit sandy.