Someone is remaking the single-player campaign from legendary N64 shooter GoldenEye 007 in Unreal Engine 4.
24th August 2016
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Playing games with other people online is really fun (have we mentioned we quite like Overwatch?) but sometimes you simply can't beat a bit of local multiplayer.
Back in 2008 Rare was developing an HD remaster of its N64 FPS classic GoldenEye 007 to be released on XBLA. Unfortunately, copyright disputes with Nintendo saw the project shuttered.
Indeed, Microsoft remained cagey about its existence back in the day as it couldn't strike an arrangement with Nintendo to release Rare's classic on Microsoft's hardware.
But now that cancelled project has come to light in the following new video via Rare Thief.
A new and improved GoldenEye 007 mod for Doom is in the works, and a demo is expected by the end of the month.
Former Rare producer Martin Hollis has revealed how Shigeru Miyamoto suggested GoldenEye N64 end.
An enterprising app developer has made a GoldenEye 007 theme for Motorola's new Moto 360 smartwatch.
Hollywood actor Pierce Brosnan had played GoldenEye 007 - one of the greatest video games of all time - once before. Now, he's played it twice.
James Bond developer Eurocom today made its remaining staff redundant and ceased trading, Eurogamer can reveal.
UPDATE: Eurocom has confirmed that 50 staff will remain at the studio after 150 were laid off today.
Free Radical Design was working on Star Wars Battlefront 3 and 4 before it collapsed.
A new James Bond game will be announced at Comic-Con this month.
Activision is readying something called GoldenEye Reloaded, according to a set of domain names dug up by Twitter sleuth Superannuation.
Activision's GoldenEye 007 revamp is doing great business on Wii, Nintendo has claimed, proof that there is a healthy market for core games on the system.
Football Manager 2011 is top of the UK all-formats chart.
For 13 years it's been the critic's go-to reference point for Bond games and movie tie-ins. Endless review introductions have pondered: 'Will this be the game to match GoldenEye 007's triumphs?' before meandering to their inevitable conclusion that, while a valiant effort has been made, the answer is still no. Double-oh-seven out of ten.
It's understandable. Rare's seminal Nintendo 64 first-person shooter popularised a console genre that has grown to become gaming's most prevalent and profitable. At a time when movie tie-ins were inevitably uninspired cash-ins, rushed through development in order to match their cinematic counterpart's release date, Rare's game arrived in its own time, long after the movie was out, treating the IP with unprecedented care. Those features that weren't raw innovations were at the very least game-changing improvements on what had gone before. Developed by a company at the height of its expertise and creativity, the shockwaves of the original GoldenEye 007's influence forever altered the FPS landscape.
Small wonder no Bond game has managed all that since. So after years of trying different approaches, Activision has asked the question: perhaps the secret of its success lay in the name? And in choosing to revisit one of gaming's best-loved titles, leaves us to tortuously ponder: will GoldenEye 007 be the game to match GoldenEye 007's triumphs?
Ed Fries, the former Microsoft man instrumental in Rare's acquisition, has revealed how, from his perspective, the deal was Activision's to lose.
Buyers of the Classic Edition of Wii-exclusive shooter GoldenEye 007 will get access to the Classic Conflict mode from the get-go – while others have to wait until they hit level 35 in online multiplayer to play it.
Developer Eurocom has invented a strange way to control Wii re-imagining GoldenEye 007.
Jaws! Scaramanga! Oddjob! Blofeld!
It's not a remake, it's a re-imagining. Dangerous words, as Tim Burton discovered before curling one out all over the memory of The Planet of The Apes. However, while the original version of that film remains eminently watchable, videogames are a different beast. In gaming terms, 13 years is an epoch. GoldenEye may have (yawn) pioneered the first-person shooter genre on console, but anyone digging Ye Olde Nintendo 64 out of the loft for a quick blast would find a bewilderingly ugly game. It might have looked the business when Princess Diana was still warm and Oasis were a fresh-faced Slade tribute act, but time moves on apace.
Wii shooter GoldenEye 007 will tackle pesky campers with a clever new mode that blows up players who stand still for too long.
The making of (a lot of money).
Martin Hollis, he who made the original GoldenEye for N64, thinks there may be a strong whiff of money up Activision's nostrils when it comes to the new GoldenEye 007 Wii remake.
Bonding the N64 experience to the Wii.
Jaws of death.
Activision will release a GoldenEye 007 Classic Edition bundle that includes a gold Wii Classic Controller Pro.
Several months ago, I went to visit Microsoft's UK headquarters and ended up seeing a man's heart breaking right in front of me. The man in question was an in-house XBLA producer who had just finished demoing the freshly-announced port of Perfect Dark to the European games press.
US retailer GameStop has listed a James Bond: GoldenEye controller for Wii for pre-order, for the princely sum of $69.99 (about £46 or €57).
Basement. Pistols. One. Shot. Kills.
Nintendo has confirmed reports that GoldenEye is on its way to Wii this Christmas.