This probably isn't the best way to start, but I'm not sure I'm ready to review Gods Will Be Watching. The trouble is, I don't think I'll ever be ready to review Gods Will Be Watching. It's a game that I find simultaneously fascinating and infuriating. I love the ideas, but kind of hate the execution. I don't think it achieves what it set out to do, but then I'm not entirely confident that I know what that was in the first place.
Some context: Gods Will Be Watching began life as a Ludum Dare game jam entry, on the theme of minimalism. Deconstructeam, the development group responsible, turned in a claustrophobic and nail-biting single location survival simulator in which you had to keep a group of people alive. In terms of mechanics, it was a resource management game. In practice, as the name suggests, it was more about the horrible rock and a hard place decisions you had to make along the way. Who was expendable? Who should suffer most and why? Whose well-being can be sacrificed for the greater good?
Price and availability
GOG was going to wait until autumn but couldn't any longer: Linux support arrived today.
Point-and-click survival sim Gods Will Be Watching is now set for a 24th July release on PC, Mac and Linux via Steam, the Humble Store and GoG.
The game will be priced at £6.99 / $9.99, but the Special Edition will cost double that and it comes with digital versions of the soundtrack, art book, and a 40-page comic from Dayjob Studio that functions as a prologue to the game. Pre-orders for both the standard and Special Editions are 10 per cent off.
Gods Will Be Watching began as a Ludum Dare entry where Spanish developer Deconstructeam made the prototype in 48 hours. It was so successful that the developer decided to launch an Indiegogo campaign to flesh it out into a full commercial release. This too was incredibly successful, so Hotline Miami publisher Devolver Digital offered to double whatever it raised from its crowdfunding campaign (€20,385) so it could publish the final product.
Gods Will Be Watching, a game born in 72 hours at a game jam, now has a publisher and now has a PC and mobile platforms release date of spring 2014.
UPDATE: Gods Will Be Watching has shot past its €8000 Indiegogo goal over the weekend in less than 78 hours.