EA has won its court case against the estate of bank robber and gangster John Dillinger.
David De Martini, vice president and executive producer at EA Redwood Shores, discusses family, respect, and making a game based on one of the most-loved movie franchises ever.
4th October 2007
6th October 2006
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EA Games boss Frank Gibeau has said there won't be any more games based on the Godfather films.
The son of late author Mario Puzo has sued Paramount because he didn't get his cut from sales of The Godfather games.
Silver haired Electronic Arts boss John Riccitiello has been chattering away about the company's plans for a sequel to The Godfather game.
Once more Eurogamer returns to the front-lines of the next-gen console war, as we present our latest batch of cross-platform games available on both Xbox 360 and PlayStation 3, and put them to the test. Which titles are better on which console? More importantly, where there are differences, is there a fundamental effect on the gameplay?
As is the norm, there's a range of comparison screenshots accompanying each game, acquired digitally and losslessly at full 24-bit precision from the HDMI ports of the Xbox 360 Elite and the PlayStation 3 respectively, courtesy of a Digital Foundry HD high-definition capture box. Not too much we can add here other than to say that every pixel of each console's video RAM can be extracted, meaning there's no better way to judge the graphical capabilities of each game on each console - short of mailing you all a disc.
So, onto the roster of software up for discussion then - another gaming mixture that once again encompasses the good, the bad and the fugly of cross-platform development.
A financial analysis of EA's bank vaults has let slip that Godfather 2 is in development.
Electronic Arts has released a bunch of guns and other trinkets for The Godfather on Xbox 360, although you'll have to pay for the privilege of using them.
Apparently all good things come to those who wait, so, perhaps we should be grateful for having to wait an extra six months for the expanded 360 version of The Godfather to appear. Unfortunately for EA, it's more a case of 'better GTA clones come to those who wait', with the passing months only confirming that many of the flaws we discovered the first time around are now even more irritating once you've factored in the progress made by the competition.
The new, 'definitive' version of The Godfather sounds promising when you check out EA's lovingly prepared 'Reviewer's Guide'. All manner of NEW! and IMPROVED! features make it sound like it has twice the content. For starters, they've included three new story missions to beef up the main story mode, added the ability to hire a crew member to accompany you on your missions, and tacked on a few more non story-related missions, including four drug racket bombing missions and 21 'favour' missions. In general, there's even more miscellaneous 'stuff' to do outside of the main story thread, which isn't necessarily the best news ever - but more of that later.
EA has also enhanced and added lots of subtler elements, like the ability to throw certain objects, a new dynamic weather/lighting system, 25 new execution styles, four more vehicles, bribed-cops that fight alongside you, prize fight boxing challenges, six new melee weapons, more BlackHand attacks, and a better reputation system where you're more likely to hear passers-by gossiping about your exploits.
When the dust settles on Electronic Arts' Godfather videogame, it will be remembered for being way too short, far too easy, too damned repetitive and far too in awe of Grand Theft Auto to be held up as anything other than a rather lightweight copycat offering.
For some time now, the hope was that EA was going to make a game that paid tribute to the Mario Puzo novel and the Francis Ford Copolla films. With unprecedented contributions from actors including the late Marlon Brando, James Caan and Robert Duval, there looked every chance that EA might actually pull this one off.
Looking back, the promising pre-release chat spoke of how it was a game that would stay true to the story, where morals counted, where you "feel the consequences of your decisions", where the game world has a "memory". Despite all the movie tie-in let-downs over the years, we wanted to believe it. When EA put the game back five months, it looked even more likely that the company was serious about its ambitions.
Four and a half years on from the atomic explosion of Grand Theft Auto III, the fallout's still raining down on the games business. The blast-proof Electronic Arts initially hid in its bunker, thumbing its nose at the genre, with execs routinely vocal about how it was a 'family' publisher that didn't really go around making such gratuitously violent titles. Fair enough. It's not as if it didnít dominate enough categories to last a lifetime to have to worry about getting its hands dirty.
EA's videogame adaptation of The Godfather may not even be on the shelves yet, but the publishing giant is already planning to develop titles based on the second and third instalments in the movie series.
That's according to executive producer David DeMartini, who told BBC News: "We went into this venture taking into consideration the establishment of a brand new franchise. Our intention is to make two and three."
DeMartini said that around 75 per cent of the game is based on the film, while 15 per cent has been inspired by Mario Puzo's novel. As for the remaining 10 per cent, well, they just made it up: "We wanted to create an intense gaming experience, exclusive of the license.
Electronic Arts has confirmed that its movie licensed gangster romp, The Godfather, will not be appearing on PSP or Microsoft's next-generation Xbox 360 console when the game hits retail stores in March.
Already the subject of various development delays, The Godfather was originally scheduled for release in the fourth quarter of 2005, during the industry's busiest sales period as consumers prepare for Christmas. The initial change in release dates, pushing the title to March 2006, prompted analysts to lower their estimates for the company's full-year performance.
Development on current generation platforms, including PC, PS2 and Xbox is almost complete for the Mature-rated title, and the game is on schedule for a simultaneous multi-format release in March.
Electronic Arts has clarified the role of the late, great Marlon Brando in its Godfather game, which recently slipped to 2006.
Leading publisher Electronic Arts has revealed that The Godfather, seen as its headline M-rated title for the holiday season, has slipped into next year - leading analysts to reduce their full-year estimates for the company's performance.
A representative from Electronic Arts UK has confirmed to Eurogamer that, despite rumours to the contrary, there are currently no plans to release The Godfather on any Nintendo consoles.
The much-hyped vocal performance by the late Marlon Brando in EA's forthcoming The Godfather: The Game may not be used in the title after all, according to a New York Times report this week.
EA has released an 80-second trailer showing off in-game sequences of its forthcoming videogame based on Francis Ford Coppola's Godfather mafia films. You can download the trailer from Eurofiles here.
The Godfather game, criticised by Coppola earlier this year, is expected to appear on current console systems, Xbox 360 and PSP, and sees you joining the Corleone family as a low-level thug and rising up the ranks.
The trailer shows plenty of brutal killing including men holding guns to each other's heads and pulling the trigger in graphic style, the odd recognisable character and lots of random mafia beatings - including one that sees someone flung off a rooftop.
Francis Ford Coppola has proper gone off on one about Electronic Arts' new Godfather game, despite earlier claims by the design team that they were granted access to his archives.
As you may have noticed, we're indebted to The Godfather for much of what you can see on the front page this morning. During a recent trip to New York's Little Italy, Rob was able to chat to see the game, meet actors Robert Duvall and James Caan, and talk to various members of the EA Redwood Shores team about their work on the title.
As such, this morning we have our first impressions of the game as well interviews with the creative team and executive producer, all of whom have much to say about translating the revered subject matter and maintaining its themes and attractiveness.
However in addition to all that, we also have a handful of new screenshots and artwork for you to check out here, while Eurofiles is host to a pair of short movies. The first of these is an introductory cinematic from the game featuring Marlon Brando, but the second is quite a gem - a chance to see Robert Duvall and James Caan re-recording key dialogue for the game and a look at how it was then implemented.
David De Martini is no stranger to big names and big franchises - the last game he served as executive producer on was Tiger Woods PGA Tour Golf, and he's formerly worked with other licensed brands and celeb-studded games including NASCAR, NCAA and Knockout Kings. Taking on The Godfather, however, involves working with one of cinema's most enduring classics - and some of its greatest legends, in the form of actors Marlon Brando, James Caan and Robert Duvall, and director Francis Ford Coppola.
Electronic Arts has opened the books on its adaptation of The Godfather after the Hollywood Reporter revealed that star actors James Caan and Robert Duvall have committed voice acting work and their likenesses circa 1972 for use in the game, and that the late Marlon Brando entered into a similar agreement and recorded voice work prior to his death last year. EA has also secured the rights to use Nino Rota's musical compositions for the film and its soundtrack.
Electronic Arts has released a trailer for its film-licensed videogame version of The Godfather, which is expected to hit consoles in late 2005. Download it from Eurofiles here (5MB).
The trailer consists of a rendered version of the late Marlon Brando as Don Corleone sitting in his office delivering a shortened version of the famous "Some day, and that day may never come..." monologue, all the while that music plays in the background.
EA hasn't officially commented on it, but rumour has it that Brando completed the recording of all his dialogue for the game prior to his death earlier this year.
EA is believed to be chasing the likenesses and voices of Robert de Niro and Al Pacino for its recently confirmed Godfather games, with talk from sources close to the publisher suggesting the gangster mega-stars may actually record brand new material for the projects.
EA's Chief Financial Officer Warren Jenson was also at the Bear Stearns Conference where Max Payne 3 was first mooted this week, and funnily enough he was also banging on about mature gaming content. We're glad he was, too, because when he was probed about EA's interest in adult titles, Jenson replied, "I think that many of you know that we are developing The Godfather." Oh you are, are you?