God Hand

Spotlight

VideoVideo: The best end songs ever

Sing when you're winning (at video games).

Digital FoundryGod Hand: PS2 Emulation on PS3 Comparison Video

We compare the software emulated version of the Capcom classic up against a full back-compat PS3.

God Hand

Hand's dealt. Do you play it?

Son of a Godhand

E3: Atsushi Inaba on Okami, and his latest and project.

Key events

12th February 2007

God Hand

14th April 2006

God Hand details, shots

VideoVideo: The best end songs ever

Sing when you're winning (at video games).

When Lethal Weapon 3 got its cinematic release in 1992, my parents dutifully went along to the cinema to watch it. At the end of the credits, they were delighted to discover, there was one last scene - an easter egg to reward those who watched all those names scroll past on the screen. So began an excruciating family tradition.

Sony announces PSN exclusives campaign

Sony announces PSN exclusives campaign

inFamous: FOB! Pixeljunk! PS2 classics!

Sony has announced Only On PSN, a new campaign to promote PlayStation Network exclusive games throughout October.

At least one exclusive PSN title will be released each week throughout the month, starting this Wednesday with Rochard.

In the US, the confirmed line-up is Eufloria and Rochard for this week and Sideway: New York for next.

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Capcom open to more Okami sequels

Capcom open to more Okami sequels

God Hand 2 not ruled out either.

Okami's impending DS sequel may not be the last we see of Capcom's cult lupine adventure franchise. According to the game's producer, Japanese sales are healthy and the door is open for future follow-ups.

Speaking in an interview with GamesRadar, Okamiden producer Motohide Eshiro said that Capcom would be delighted to make a sequel if enough fans demanded it.

"The game's been out in Japan for a little while, and we're pleased with the reviews – users seem to be very happy – and sales are healthy," he explained.

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Retrospective: God Hand

Balls now thoroughly busted.

It makes sense to start a retrospective of God Hand with the E3 trailer, since that was half the fun.

Cult Classics: PlayStation 2

Part 1: Games you really should try!

It's been a while since we've done one of these and, since each new console generation usually results in older hardware being passed on and great software going cheap, it seems like a good excuse to have another dig around in the archives for some of the PS2 games that never really got a fair deal. The games that were maybe too innovative to stand out in an industry increasingly devoted to predictable franchise-building. The games that were deemed too weird, or were sunk by poor marketing. This, then, is not a list of the greatest PS2 games ever made, even though several here certainly deserve that praise. Many more are solid 7/10 efforts that fell by the wayside. All are recommended for adventurous souls with a taste for the eclectic.

God Hand

God Hand

Hand's dealt. Do you play it?

You've got to love the games that know they're games. Take Urban Chaos: Riot Response last year. It knew what people play FPSes for, stripped away the pretensions of the genre and gave us set pieces where we threw meat cleavers into a man's face, in slow motion, while he was on fire, until he collided with a gas canister and exploded. With God Hand, Clover has performed a similar feat of removing the pole from the arse of a genre, giving us a third-person brawler that lets us kick gorillas into space. Awesome! But unlike Riot Response, God Hand is very, very clever underneath the idiocy. Brilliant!

Anything you've heard about God Hand is probably true. Kicks to the balls are kind of a feature, as are poison chihuahuas, spankings and endless trash talking. Sinister punk-looking men will even occasionally throw their mohawks at you, fighting on as baldies before their hair grows back with a flash. It's funny stuff, and God Hand makes sure you know you're meant to be laughing at it by distancing you from it. The game has an invisible studio audience that cheer or boo when you do well or screw up, and they laugh whenever anyone takes a shot to the sack. Protagonist Jean acts just like we do, too. He's always grinning like an idiot, spoiling for the next fight and eagerly responds to the over-the-top speeches of bosses with such killer lines as "...like I give a shit!"

But all that's not the reason it gets a high score. That's just why it's a little more interesting than its po-faced hyperviolent competition. It gets a high score because it's a fighting game with really good fighting. It doesn't try and distract you from the game itself with level design, plot or the drip-feeding of abilities - God Hand's stages are cavernous arenas where the fighting happens. The fighting is fair, and it's deep, and it's really hard, and that's all that's needed to engage you.

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Son of a Godhand

E3: Atsushi Inaba on Okami, and his latest and project.

One of the things you pick up on after a few E3s is the patterns of behaviour. The slowing of your feet on the second day; the growing numbers out on the concourse at any given time smoking and yalrighting to casual acquaintances; the secret handshake to walk to the front of the Nintendo queue; the tradition of lumping online journalists from different European territories into the same interviews.

God Hand details, shots

God Hand details, shots

Pre-E3: Atsushi Inaba speaks.

Capcom's officially unveiled God Hand, the next game from Clover Studio, which is due out on PS2 this year.

Produced by Viewtiful Joe creator Atsushi Inaba and directed by Resident Evil man Shinji Mikami, it's a single-player hand-to-hand combat game in which the lead character, Jean, takes on the world equipped with divine powers.

Long ago, see, there was a man who saved the world by defeating a terrible evil and sealing it up, and both his hands were said to possess god's power, radiating a golden blaze. People called him God Hand, obviously.

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