Girls Like Robots reminds me of a wedding I was at earlier this year. As someone with good-looking friends that insist on pairing off with other good-looking people, I am well versed in the forced social mingling required when these unions are formalised. All must obey the seating plan - the sacred text of such occasions - and some unlucky chap (me) will realise they are to spend the next few hours sipping very nice soup with people they have never met in their life.
It doesn't have to be this way. Sometimes you are happily sat with friends, a table full of cheerful faces and hands to pass around the bubbly. But other times you are sat explaining your job to someone who has never heard of video games, and whose wife simply won't pass the bottle no matter how many glasses she's had.
Adult Swim's Girls Like Robots has, however, made me realise that sometimes there is never going to be an ideal solution for everyone. The game places you - more or less - in the role of a dinner table planner. Or to be specific, the organiser of a sudoku-esque grid of social types that must be slotted in together without too many people getting upset.