The cross-platform console games having been gradually piling up over the summer, and it's about time the decks were cleared to best ready ourselves for the upcoming Q4 gaming tsunami. On this particular occasion, eight recent titles are put to the test, including our very first multi-format PSN/XBLA face-off.
As is the norm, the analyses are backed up with a comprehensive range of assets: full 24-bit RGB framebuffer dumps of each game (including 1080p shots where supported on PS3), embedded comparison videos using the very best in h264 compression, along with new high-definition clickthroughs in order to get the full picture. These Eurogamer Face-Off features have been gradually evolving over time, and once more the range of available data has increased: discrete frame-rate and v-sync readings have been added to the HD videos.
Onto the gaming line-up then:
Sometimes, in the often cliché-ridden and underwhelming world of movie tie-ins, a rare gem crops up which defies the odds and makes a silk purse from a sow's ear - a golden leaf which floats against the current of cultural effluent and heads upstream toward the spring of quality, high in the originality mountains.
These against-the-odds surprises, games like Riddick and Ghostbusters, provide welcome relief from the crushing mediocrity of the of churned-out, straight-to-bargain-bin excreta which form the majority of the genre. It's nice to see, however rare.
G.I. Joe is not one of these games. It is, in fact, almost the diametric opposite: a lazy and predictable slog through 20-year-old game design, stultifying 'action' and glaring, ridiculous omissions. There's no defending it on the grounds of being a kids' game, since most astute children will likely find this turgid, unengaging blast every bit as tedious and repetitive as their adult counterparts. Rendered as an entirely forgettable third-person run-and-gun through environments familiar to anyone who's picked up a pad in the last decade, G.I. Joe is the epitome of shovelware.
Sometimes, you just want to shoot terrorists until they're dead. And not in a careful and methodical way where you inch along a grassy field towards a ridge where you use your IR goggles to locate them, so you can fire your SXHXZZZZ-XIII (DU) through their left eyeball at a range of forty kilometres. No - instead you want to run right up to the blighters and tw** them with your big old samurai sword. Take that! And that! And that!
EA and Hasbro have unveiled a G.I. Joe videogame to complement the Hollywood film that launches across cinemas from 7th August.