Ghost Of Tsushima Features

Digital FoundryGhost of Tsushima's E3 debut analysed: a stunning late-gen showcase

Sucker Punch bookends the PlayStation 4 era in style.

It may have been a Sony E3 media briefing short on new announcements, but there was no shortage of spectacle. Alongside The Last of Us Part 2, the gameplay debut for Ghost of Tsushima took us to the war-torn grasslands of 13th century Japan, depicted via a masterclass in real-time rendering, animation and physics simulation. Looking at its stunning opening vista shot, you'd be forgiven for thinking this is running on future Sony hardware - a prototype PlayStation 5, perhaps. At first glance, the environment animation, particle effects and lighting look a generation ahead - and certainly it's a big stylistic jump from the studio's previous work on InFamous First Light. But as the end credit tile reveals, the demo runs on hardware you may already own. It's a PS4 Pro, and so, the real surprise is the technical ingenuity going on in order to achieve such great results on existing console technology.