Geometry Wars: Retro Evolved Features

FeatureWhat makes games frustrating?

And what makes us keep playing?

What have you been up to this week? I've spent most of it staring at a near-vertical assortment of pipes and beams and wishing I was dead. I've also been inventing guttural new expletives that threaten to bring Social Services to the door. God only knows what the neighbours have made of it.

FeatureGeometry Wars: Retro Explained

Bizarre's Stephen Cakebread does the maths.

It's not just the look and gameplay of Geometry Wars, Bizarre Creations' series of Live Arcade shooters, that hark back to gaming's earliest days. Its creator Stephen Cakebread is a games programmer from the old school, making games the old-fashioned way.

FeatureReshaping the past

Geometry Wars picked apart with help from its designer.

Eyes around The Beehive widen and brows furrow in incredulity. I'm suddenly instructed to tell everyone at the table what I've just said to one half. I clear my throat. "The worldwide high score for Geometry Wars is 12.8 million." Nobody says anything. Everyone just thinks about it. "Terrifying," says someone, eventually.