Genji: Days of the Blade

Genji: Days of the Blade

Genji: Days of the Blade

Less massive damage than expected.

I'm not sure if this is going to work out. Sure, it's beautiful - stunningly beautiful, in fact - but there's just so much baggage. For all her sultry good looks, I just can't forget that time when she stood there with another man - men! - in front of the world. All those words, all those phrases, they all keep popping into my head - and I know that she's always going to be associated with him, and with the words that they shared. It's just difficult to find perspective.

Especially when the other men are Sony studio boss Phil Harrison and SCEA president Kaz Hirai, and the words in question are "(historically accurate) giant enemy crab" and "flip it over and hit the weak spot for MASSIVE DAMAGE!"

They were all part of a cringe-worthy E3 demo that delivered Genji: Days of the Blade - a sequel to last year's relatively nondescript PS2 slash-'em-up - into a scabrous arms of people who wanted a PS3 poster child for all the wrong reasons. And months of ridicule, it seems, are pretty serious baggage to bring into any relationship. Even here at Eurogamer, where we try to keep an open mind, there was a little ribbing mixed with some sympathetic noises when Genji landed on my review list. With so many amazing games around at the moment, there was a distinct sense that we'd all just played Celebrity Blind Date and I'd ended up with Vanessa Feltz.

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It's on PS2 and PS3, but what's it like?

Yoshiki Okamoto's a bit of an enigma. Here's a man who abandoned a job at Capcom after 20 years because of a desire to do something new ("it was very difficult to start a new title with a team capable of creating a brand new, really excellent title," he says when asked why he left), only to spend the next two years developing, of all things, a hackandslash set in feudal Japan.