Johnny had so much fun playing Gears of War 4's Horde mode with me last week that he practically jumped at the chance to try out the first act of the co-op campaign with me. And by 'jumped at the chance' I mean we kind of had to force him...
I've been playing Gears of War 4 a lot this week and I find myself agreeing wholeheartedly with Edwin's early impressions piece; they don't make 'em like that any more. The wending, ammo laden campaign of Gears of War 4 feels like a rare treat - a throwback to a time when AAA games were built differently.
Alright, so I'm willing to admit my last foray into Gears of War 4's horde mode with Ian didn't exactly go swimmingly. Let's call that a warm up.
Meaning no disrespect to People Can Fly's Gears of War Judgment, the arrival of Gears of War 4 feels like much more of an event than its predecessor.
E3 week is always a hectic affair. Typically speaking nobody has had enough sleep, everyone's had far too much caffeine and there's never not a huge stack of things on which to report. Small wonder, then, that it often takes for the show itself to close before we get the chance to reflect and realise just how weird E3 actually is.
The Gears of War 4 multiplayer beta launched today and anyone who owns Gears of War: Ultimate Edition should soon have access to it.
Anyone else who wants to play will have to wait until the 25th of April when the beta opens up to all those with Xbox Live Gold membership. If you can't wait that long to see the beta in action, why not join me at 3:30pm today when I'll be streaming 90 minutes worth of testosterone-fuelled gameplay?
That's plenty of time to have a good look at the beta's three maps, the new, faster gameplay and also all the new death animations. I'm pretty sure I'll be showing those off quite a lot. Not because I'm rubbish, mind you. Because I'm thorough.