As treasured as Blade Runner is among game developers, I've yet to play a cyberpunk game that captures the thrill of the film's initial flight through near-future Los Angeles - Detective Gaff's cruiser spinning upwards past the whirring fungus of satellite arrays, cinder-black apartment blocks and the big blank grins slapped across video billboards. It's a slick yet self-conscious sequence, the camera jumping around like a player hunting for the right POV: you see the city by turns "directly", as though perched on the bonnet, then from behind Deckard's shoulder, reflected in the windshield and diminished, finally, to a neon wireframe on the dashboard display.