Frontlines: Fuel of War

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Frontlines: Fuel of War

Frontlines: Fuel of War

Fuel probably like it.

Shell and BP made a collective 33.7 billion dollars in profit last year, but while the oil companies are laughing right now (and raping, and pillaging, etc), the future according to Frontlines: Fuel of War is not one they will enjoy. By then, the scarcity of oil reserves will result in an East-West divide that can only be solved by hard men with big guns. Cue yet another near-future first-person shooter on the Xbox 360.

And the PC, but they didn't send us that one.

This impending energy crisis starts off rather slowly, we're told, in the (ulp) summer of 2008, when international demand outstrips supply for the first time, driving up the price of oil to over 100 dollars per barrel. The effect ultimately devastates global economies in just a few years, particularly in the third world, which will endure "darker, cataclysmic events". As the depression deepens, the fight for energy resources intensifies, culminating in an ugly standoff in 16 years' time between the Western Coalition (the US and EU), and the Red Star Alliance (Russia and China).

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Frontlines to support 50 players

More, in fact. Better make some friends.

THQ and Kaos Studios' upcoming Frontlines: Fuel of War will support over 50 players online when it's released on PC and 360 this month.

Weekly Demos Roundup

Frontlines, Turok, Conflict.

On Friday, I cut some ham too close to the edge of the table and the plate flipped over and landed on my lap then tumbled onto the floor. That's not my best story, but I thought it was more interesting than the new demo line-up this week.

THQ bins games, series, studio

No more Juiced or Stuntman.

As reported by the Richard Quest types over at GamesIndustry.biz, THQ's latest financial report has revealed plans to cancel two games and discontinue two franchises.

THQ quiet on Frontlines PS3

Won't say whether it's cancelled.

THQ has declined to confirm or deny rumours the PlayStation 3 version of Frontlines: Fuel of War has been canned.

Frontlines demo on Live

City: demo. Mayor: you.

THQ and Kaos Studios' upcoming first-person shooter Frontlines: Fuel of War has popped up on Xbox Live today in demo form.

Frontlines: Fuel of War

Turmoil. By Kaos.

The future used to be a great place to be. Back in the absurdly optimistic late '70s and early '80s, we were all looking forward to a 21st Century world including universal spandex acceptance, teleportation devices, little laughing robot slaves that mashed potatoes for you, video phones and hover boards. Well, we got the video phones (happy slappers rejoice!), but the silver clothes never caught on, and the rest was a big fat lie designed to keep kids watching Tomorrow's World. Was everything about our childhood a fib?

EGTV: Exclusive Frontlines vid

EGTV: Exclusive Frontlines vid

Fuel on the hill.

THQ has marched out a new video teaser for upcoming future-shooter Frontlines: Fuel Of War - and Eurogamer TV has got first dibs on it.

Frontlines is the first game from Kaos Studios, a team formed by ex-Battlefield veterans, which is promising to bring the epic scale and intensity of Digital Illusion's shooting star in single-player, while ramping things up a notch online. Set in 2024, it's all about a massive scrap between the East and the West over depleting oil supplies (some things never change, it seems).

The trailer focuses on the 'frontline' mechanic itself, and how you use it to steadily suffocate the enemy into submission. As senior game designer Martin Raymond explains:

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Frontlines set for January 08, Saints Row 2 confirmed

THQ has revealed that it's targeting January 2008 for the release of Frontlines: Fuel of War, while Saints Row for PS3 has been scrapped in order to push resources into production on a sequel for Xbox 360 and PS3.

Speaking in light of strong financials that saw the company's sales top USD 1 billion, CEO Brian Farrell said: "The most important thing for the Saints Row franchise is to have a simultaneous shipment into a larger installed base next year." The sequel, previously hinted at but until now unconfirmed, is expected to be detailed in the near future.

Frontlines, meanwhile, was unveiled at last year's E3, and we've seen it a couple of times since. It's a next-generation openworld shooter and the first game from Kaos Studios - largely staffed by former staffers at Trauma Studios, the team responsible for the Battlefield Desert Combat mod and elements of Battlefield 2.

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Frontlines: Fuel of War

More oil and troubled waters.

The year is 2024, and there is little remaining of the planet Earth's precious oil reserves. Everyone lives in windmills made out of solar panels, children are put to work on specially modified bicycles to power their mums' hairdryers and there is a growing shortage of potatoes as everyone is forced to use those clocks they sell up the Science Museum.

Frontlines: Fuel of War

E3: Next-gen FPS action from the Kaos crew.

A little bit of history, first off. Frontlines: Fuel of War is the first game from Kaos Studios, which was formed by former members of Trauma Studios late last year. Trauma, you may recall, was responsible for Battlefield 1942's Desert Combat mod - which turned out so well that DICE ended up buying the studio, and employing its members to do a vast amount of research and development for Battlefield 2.

THQ announces Frontlines

THQ announces Frontlines

Next-gen FPS from Kaos Studios.

Those of a bleak bent (and with apologies to disabled waterfowl, read it again and you'll see I'm not talking to you) will be pleased to hear that THQ's cheerily named Kaos Studios is working on a PS3, Xbox 360 and PC first-person shooter called Frontlines: Fuel of War, about a world where a pair of opposing superpowers fight for control of fossil fuels instead of holding hands and making daisychains.

Frontlines sees the Western Coalition (the US and Europe) face off against the Red Star Alliance (Russia and China - and also possibly the place we bought our mortgage, actually?) in a battle to control what's left. You take part on the ground with some futuristic guns or in one of more than 60 vehicles - with a non-linear single-player campaign that sees you trying to push the frontline forward annexing as many Wild Bean Cafes as possible.

Multiplayer will also be a big part of it, and Kaos' performance here ought to be interesting, as THQ makes a point of noting that they were founded by veterans of Trauma Studios - the development house that Digital Illusions bought out after they developed the rather excellent Desert Combat Battlefield mod, a precursor to Battlefield 2 in many respects.

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