FlatOut 3: Chaos & Destruction

Flatout 3: Chaos & Destruction Review

Flatout 3: Chaos & Destruction Review

Nothing good comes of it.

So farewell then, Flatout. An at times great crash-em-up that began six years ago on PC, this third entry was only announced the other week - and smashes the franchise into a brick wall. If this has been in development for more than a year, I'll drink engine fluid.

Flatout 3 is developed by Team 6, which was also behind the Wii's uncontrollably bad Flatout, and picks things up from there. Veterans of Bugbear's Flatout 2 and Ultimate Carnage will recall tight handling at high speeds, sophisticated damage modelling and bouncy but tight physics - and those things remain a memory.

The first of many unwelcome surprises is using a 360 controller. Remember that mission in Grand Theft Auto 4 where you had to drive while a passenger was trying to wrench the steering wheel away? Play with a pad and you will - the car jerks left and right randomly, like an iron filing surrounded by weak magnets, jamming itself into the scenery again and again.

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