Final Fantasy Tactics A2: Grimoire of the Rift

Final Fantasy Tactics A2: Grimoire of the Rift

The seminal 1998 strategy RPG, Final Fantasy Tactics, begins as all the very best war fairytales do, with a sad princess. She's kneeling on the stone slab floor of an ancient chapel pleading with God for deliverance from her enemies, who advance even as she whispers her grim supplications. The ensuing battle between her bodyguards and the would-be kidnappers is an orthodox but distinguished representation of the genre's chess-like mechanics. Sure, some of the characters are riding overgrown chickens but nonetheless it's an arresting, solemn set-up for a fantasy game whose mechanical complexities match the machinations of its rich and intricate plot.

By contrast, Final Fantasy Tactics Advance, the Game Boy Advance sequel to the first game, starts with a snowball fight between school children dressed in woolly hats and mittens. While it found its fans, it lacked the drive and purpose of the first game. Its battles were fought and won without much narrative consequence, its complexity pared down in a reduction of the original's grandeur that mirrored the mythology's move from console to handheld. Final Fantasy Tactics A2, as the name suggests, is every bit a continuation of the Game Boy game's way of doing things: fans hoping for a return to the gravity and punch of the original game will be disappointed, even if this sequel is, in many ways, an accomplished one.

We begin once again in a modern school, a world away from the series' mythical land of Ivalice and minutes before the bell rings out to signal the start of the summer holidays. As your character, Luso Clemens, packs his satchel and moves to leave, his teacher orders him to the library for one final chore. It's here Luso catches sight of a dusty tome and, inexplicably, moves to write his name within its pages. As the ink dries the protagonist is whisked off in a time whorl and deposited in the belly of an otherworldly lush evergreen forest. Realising he's not in Kansas any more, Luso's job is to find a way home in the latest telling of a tale as old as time itself.

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FF Tactics A2 gets PAL release date

FF Tactics A2 gets PAL release date

It'll be here this summer.

Square Enix has announced that DS exclusive Final Fantasy Tactics A2: Grimoire of the Rift will be released in PAL territories this June.

The game's hero is a young boy called Luso who gets transported to Ivalice after discovering a magical book. Turn-based combat isometric 2D maps 300 quests touch screen functionality fighting wizards spells Scions Espers clans bonuses potions hats. For a fuller explanation, read what Simon has to say.

Final Fantasy Tactics A2: Grimoire of the Rift is out here on June 27th. FF fans who can't wait that long might like to try out WiiWare title Final Fantasy Crystal Chronicles: My Life as a King, which Rob finds "intriguing".

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Final Fantasy Tactics A2 in summer

Plus: Space Invaders Extreme, Arkanoid.

If you're planning to go outside this summer then Square Enix has a few ideas for games you could take with you, like Final Fantasy Tactics A2: Grimoire of the Rift for DS, Space Invaders Extreme for PSP/DS, and Arkanoid DS, all of which are due out in sunny season.

Final Fantasy Tactics series

We check out the new DS and PSP Tactics titles.

In 1949 the New Statesman held a contest inviting readers to send in parodies of the great novelist and playwright Graham Greene. So distinctive and unique was his writing style that it apparently invited parody. A few weeks later the publication announced the winners and, to both their and his surprise, second place went to Graham Greene himself, who had written in secretly using a pseudonym.