Final Fantasy: The 4 Heroes of Light


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Final Fantasy: The 4 Heroes of Light

Final Fantasy: The 4 Heroes of Light

New-age fun with a retro feel.

Final Fantasy: The 4 Heroes of Light has practically nothing to do with Final Fantasy. Certainly not modern Final Fantasy, in any case. This is nothing new for Square-Enix you don't have to peer far back into the mists of time to find similar examples and it's also no bad thing. For many, Final Fantasy has become emblematic of a genre still struggling to find its place in the modern world. Putting the name to a game that's not what you'd expect from it might help to redress that image.

Heroes of Light reacts to its ever-more uncomfortably anachronistic genre by unashamedly retreating into the past, simplifying itself as much as it can and coating itself in sweet nostalgia, with old-fashioned music and calmingly beautiful artistic direction.

Developed by Matrix Software the same developer that handled the DS remakes of Final Fantasies 3 and 4 it's devoid of full-motion cut-scenes and self-involved storytelling, level-up menus and ability trees. It stars four childlike but likeable main characters the usual plucky adolescent, his older, more capable friend, a princess and her protector who come together and break apart as the story dictates, joined now and then by various short-term companions from fairies and kittens to desert ninjas.

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