UPDATE 29/5/16 4:35pm: We wanted to demonstrate the scalability of this remaster on mainstream PC gaming hardware, so we put together a native 4K video showing the game completely maxed out at UHD resolution, using 8x MSAA to boot. We used a reference-clocked GTX 970 for this presentation.
Original story: PC is already home to superb renditions of the Final Fantasy series' back catalogue, but the arrival of Final Fantasy X and X-2 HD Remaster marks a very special moment. This PC release is the first time this entry has become available outside Sony's ecosystem, with a port that's once again tidily handled by Chinese developer, Virtuos. Having debuted on PlayStation 2 back in 2001, Tidus and Yuna's story has never been better presented - and PC adds a surprising suite of new options to bolster the experience.
Over the top of Virtuos' earlier remasters of the game on PS3, PS4 and Vita, newer features and improvements are made to satisfy the purist. On PC, the core assets - such as textures and geometry - are identical to the last two home console remasters, and it keeps a form of the ambient occlusion effect added on PS4. However, more extravagant modes are included this time, letting us enhance both visuals and gameplay in ways that help earn its title as the definitive version. But first, we must address a few limitations that remain on PC which may leave some fans disappointed.
Final Fantasy 10/10-2 HD Remaster comes out on PC on 12th May, according to the game's Steam store page,
The PC version is based on the international versions of the PlayStation 2 Japanese role-playing games that were previously only released in Japan and Europe, Steam reveals.
Expect better visuals, remastered background music, an auto-save feature and five game boosters, including high speed and no encounter modes.
Hot off the heels of last year's excellent PlayStation 3 and Vita remaster package, Final Fantasy X and X-2 land on PlayStation 4 with a string of upgrades - a remaster of a remaster, if you will. It's not been long since our last travail through Spira: precisely 13 months dividing this latest release from the last two. In that time, Square Enix has continued the same remastering process by updating even more assets and effects. But having appeared on three Sony home consoles in a row, plus a handheld, does the new PS4 version bring the definitive editions of these classic titles?
The first impression is clear: this is fundamentally the same as the PS3 version in terms of most core details, though specific NPCs and creatures do benefit from being rebuilt from scratch. Curiously, some receive more attention than others. To start, the PS4 release keeps the updated character models of last-gen; the main cast is untouched here - a mixed blessing given how greatly Tidus and Yuna's differ from their PS2 appearance. However, texture map resolution is also increased across Al Bhed tribesmen, while fur detail on fiends now gets a noticeable bump in quality.
While short of the complexity of the main crew, certain idle villagers and fiends also sport fuller, more rounded geometric meshes. Quite how it's determined which characters in Spira qualify for the latest remastering treatment is unclear; the lucky ones now have fingers, while others still sport PS2-style block hands. Overall though, just about any assemblage of characters on-screen, from best to worst, now fit in better when placed side-by-side, and the divide in model quality is less stark when compared to the existing PS3 version. Square Enix's attention is not spread evenly across the game, but it's certainly a step forward.