Fight Night Champion


Digital FoundryXbox 360 vs. PlayStation 3: Round 29

Marvel vs. Capcom 3, Test Drive Unlimited 2, Fight Night Champion, Stacking, de Blob 2.

Digital FoundryFight Night Champion PS3/360 Performance

EA Sports goes for a locked, v-synced 30FPS...

Digital FoundryFight Night Champion PS3/360 Face-Off

The latest chapter in EA's boxing franchise compared.

Key events

Xbox 360 vs. PlayStation 3: Round 29

Digital FoundryXbox 360 vs. PlayStation 3: Round 29

Marvel vs. Capcom 3, Test Drive Unlimited 2, Fight Night Champion, Stacking, de Blob 2.

All killer, no filler - there are five top-rated titles in this instalment of our ongoing Xbox 360 vs. PlayStation 3 comparison comparison, covering off the cream of the crop from the latest cross-platform releases.

It's a huge article backed up by hundreds of supplementary screenshots alongside 11 high-definition videos, so let's move swiftly along to the line-up, complete with handy links to get you to the right page and the right game as quickly as possible.

Marvel vs. Capcom 3: Fate of Two Worlds

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EU PlayStation Store update 2nd March

EU PlayStation Store update 2nd March

Black Ops demo, maps; PixelJunk Shooter 2.

A 1.3GB single-player demo for Call of Duty: Black Ops can be downloaded from the PlayStation Store today. It coincides with arrival of the Black Ops First Strike Map Pack (locked until tomorrow), which costs 11.49 and measures 1.4GB.

PixelJunk Shooter 2 also arrives today (7/10 Eurogamer), as does old PSone game Legacy of Kain: Soul Reaver.

There's a lorry-load of DLC to bolster your games with, as revealed by the EU PlayStation Blog, even some for Dragon Age II, which isn't out until next Friday.

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Fight Night Champion

Fight Night Champion

Hurt the ones you glove.

There was a time when I wouldn't have taken a second glance at Fight Night Champion. But ever since Eurogamer asked me to transfer my arcade fighter fanaticism to a preview of UFC Undisputed 2009, I've realised that strategic stamina control can be just as intense as setting up cross-ups and frame traps. This epiphany then prompted me to sample the other simulation of the moment, namely Fight Night Round 4.

Moving away from the familiar Dash Straights and Machinegun Blows, I discovered something less instantly gratifying but no less technically rewarding. This was a boxing simulation in its purest form, both as a martial art with an elegant dance of full body movement, and as a sport where the only way to deal damage is by propelling padded knuckles above the belt line. But the transition from arcade to simulation was far from easy.

For those weaned on a stick and six buttons, the switch to dual analogue control is initially met with frustration bordering on deep-seated loathing. Those first few bouts are a harsh lesson in the nuances of pugilism, but after gradually getting to grips with leaning, weaving and effective counterpunching rather than just flailing like a rabid wolverine and getting rocked for your trouble you'll start to develop the boxing fundamentals.

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EA prototyping Fight Night Kinect

Would be a "totally different game".

EA Sports is investigating how a Kinect-enabled Fight Night game would work best for fans of the boxing game series and has even conducted prototyping.

Society has a name for people like me: a button-basher. All my life I've been judged because my fighting game tactic is to furiously mash anything brightly coloured while pressing jump at the same time. When I lose, people shake their heads in disbelief at how pathetic I am. When I win, I have my head slammed against coffee tables.

EA: New Fight Night mode is "wow"

"We've never done anything like this."

Fight Night Champion gameplay producer Brian Hayes is bullish about the top secret new feature his game boasts. In fact, he's overcome.

Fight Night Champion's Brian Hayes

"This is perfect! I have you going nuts."

Fight Night remains one of this generation's best fighting series. The scores are high and the visuals a benchmark of what these consoles can produce. But this time EA wants to go higher - 90 per cent or higher. In order to achieve that, Peter Moore's men have dreamt up an entirely new and "groundbreaking" mode for Fight Night Champion. Something big must be afoot to warrant a name change from Fight Night Round 5. Eurogamer cornered gameplay producer Brian Hayes to find out more.