Scared for life.
First encounters of the third kind.
Hands-on with the PS3 version.
Hands-on with the 360 port and PC expansion.
Lead designer Craig Hubbard explains his phobophilia.
Supports arguments both for quick-loading and looking beyond Hollywood.
We go hands-on with the single-player portion of Monolith's John Woo-inspired action FPS.
We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year.
We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action!
We go hands-on with the multiplayer aspect of Monolith's action-horror FPS. Sorry: Wooooooy geeeooooooh hhhhuuuunddsss-oorrrrrnnnn wiiii-- you get the idea.
It stands for First Encounter Assault and Recon. We mention that now because it's not one of the factors that contribute to this being the most promising PC FPS of 2005...