F.E.A.R. 2: Reborn

FEAR 2: Project Origin - Reborn

Some people hate corridors. They've been through so many of them that they've all blended into one endless route from A to B. They've been to more exotic places, places like fields or car parks, where their wanderings are undisturbed. They've become used to the high life. Should they ever be boxed up in a poxy old corridor they have a right old moan - just as Kieron Gillen did back in Eurogamer's 5/10 review of F.E.A.R. 2.

He's right in what he says, of course - I'm not going to deny it. F.E.A.R. 2 was a rudimentary and linear journey of violent slo-mo decapitation that brought diddly-squat to the table of gaming. If you're from the school of thought that demands originality and the obliteration of all gun emplacement sections in your gaming, then that spot of the old Alma ultra-violence certainly wasn't for you.

Some people don't mind corridors though, as long as they've been tarted up a bit. Personally, I'm a sucker for skirting boards. Trap me in an enclosed oblong for eight hours or so and I'll be happy as Larry, just as long as it feels good to shoot men's legs off in slow motion. If they're shouting 'F********k!' while this process is ongoing then the game's OK by me.

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