Fast Racing Neo

Fast Racing Neo offers a welcome and competent substitute for the long-absent F-Zero that's light on extras, but commanding on the track.

Fast RMX showcases Switch's technological leap over Wii U

Digital FoundryFast RMX showcases Switch's technological leap over Wii U

Massively improved resolution, faster performance, better visuals.

With a launch line-up dominated by Wii U ports, it's difficult to escape the impression that Switch is effectively a handheld version of its last-gen console, albeit built from very different core technology. Since we first went hands-on with the games, the question we've had here at Digital Foundry is pretty straightforward: just how much of a technological leap does Switch actually represent over Wii U? Once developers get to grips with the hardware, what more should we expect from it? Shin'en Multimedia's Fast RMX suggests that Switch has much, much more to offer.

Yes, it's a remake of an existing Wii U title - Fast Racing Neo - but it's most certainly not a straight port. There's commonality in assets, for sure, but what's clear is that the developers have retooled the technical design of the rendering technology to get more out of the Switch hardware. And with this sense of technical innovation, Fast RMX continues a tradition established by a range of spectacular launch titles - all of them racing game. Ridge Racers on PSP, Project Gotham Racing on Xbox and F-Zero on the Super NES all set out to showcase the technological credentials of a new piece of hardware, to spectacular effect. As perhaps the most beautiful portable game ever released, Fast RMX combines fluid performance, impressive visuals and addictive gameplay into a fully featured package.

That package features everything contained in the original Fast Racing Neo - and more. All of the original circuits are present, combined with all the DLC. On top of that there are six new tracks as well - the entire package crammed into just 835MB. Shin'en has a well-deserved reputation for pushing Nintendo hardware in new directions, and in Fast RMX, the team is clearly on a mission here - to extract as much as possible from Switch's mobile Tegra technology. The end result is a substantial increase in visual quality, effectively confirming that Nintendo's new console is capable of so much more than Wii U.

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Digital FoundryDigital Foundry vs Fast Racing Neo

Superb gameplay wrapped up in a Wii U tech showcase.

With the closure of Studio Liverpool three years ago and the lack of a new F-Zero title from Nintendo, it's been a rough few years for fans of futuristic racing games. Thankfully, 2015 is closing out in style with the release of Fast Racing Neo on Wii U. With this title, developer Shin'en demonstrates its technical prowess with some of the most impressive visuals we've seen on Nintendo's console . It's an example of old-school graphics programming at its finest, where smart optimisations and clever tricks produce results exceeding typical expectations for the platform. With so many smaller teams building games using off the shelf middleware these days, it's a rare treat indeed to experience such an impressive-looking game engineered entirely in-house.

Fast Racing Neo review

How we long for an update to Nintendo's F-Zero, so untapped, so overdue. The most recent major update to the futuristic racing series launched 12 years ago. It was an ambitious and, in terms of velocity, still unrivalled collaboration between the company's star designer Shigeru Miyamoto and Sega's Toshihiro Nagoshi, thoroughbred creator of racing benchmarks Virtua Racing and Daytona USA. In F-Zero GX, the rival companies came together for the first time: Nintendo's talent for character and sheen fused with Sega's natural genius at high speed. It remains a classic. Time has passed, expectations have mounted but there remain only rumours. In the series' parlance, F-Zero has been 'retired'.

Fast Racing Neo

Publisher & Developer: Shin'en Multimedia

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