A moment of calm. The wind is doing the work, blowing my rickety vehicle along a flat stretch. With no need to be inside, repeating the frenetic cycle of feeding the engine, full-body-pushing the enormous button to send it roaring to life and venting steam to prevent it exploding from its own heat, I'm standing on the roof watching the world go by. It's quiet.
A sublime little side-scroller in the PlayDead tradition of child protagonists and looming industrial backdrops, FAR: Lone Sails is about going somewhere while staying put. It is the story of a girl, her features swallowed by a comically over-sized coat and hat, who embarks on a journey across a dried-up, abandoned continent after the loss of a loved one. The girl, however, does not do the journeying herself. She lives inside and operates a beautiful two-wheeled landship, its wooden frame peeling away when you board to reveal a dollhouse universe of cylinders and dials, swaying lanterns and pipes joined up by fat red buttons.
FAR: Lone Sails
EGX Rezzed was wonderful, wasn't it? Tim Schafer of Monkey Island and Grim Fandango fame came to shoot the breeze with editor Oli Welsh on stage, the teams behind Two Point Hospital and Phoenix Point delved into their upcoming creations, and Digital Foundry explained how Sony might get on the road to its next console, the PlayStation 5.