Just over a year ago, I published a video presenting my theory on how all the Far Cry games might be connected.
With the exception of a few characters from Far Cry 3 popping up in Far Cry 4's Kyrat, the general assumption is that each Far Cry game stands alone, lacking any significant narrative links. The thing is, I'm a massive Far Cry nerd and, after noticing numerous subtle details in Far Cry 4 that seemed to reference past games and characters, I decided to dig a bit deeper. After wading through the endless swamp of online speculation, I've got a pretty solid theory (I think) that not only ties the whole series together, but also points us toward a possible setting for Far Cry 5.
Evidence of Far Cry 3 mounts, and rumour suggests Ubisoft may reveal the new game at E3 next month.
Demo-loving Xbox 360 owners can now get their hands on a free trial version of Far Cry Instincts Predator - Ubisoft's two-game first-person shooter - and try various multiplayer game modes on the "Lost Refinery" map.
Turning Far Cry into a tightly scripted, linear console game made a lot of sense. The Xbox was never going to be able to cope with the free-roaming environments that made the PC original such a hugely admired game, but most people agreed that Ubisoft's Montreal studio excelled themselves in providing what was easily one of the best shooters to have ever graced the platform.
As Tom noted in his review back in October, there's a lot to admire about the game, alongside some less important irritations that you quickly learn to live with. The ability to approach any given combat scenario from a manner of your choosing gives the game a fresh appeal that distinguishes it from the generic FPS herd. One minute you're stalking your prey, crouching under rickety huts, rolling onto your back and plugging silenced pistol shots in their temples via a gap in the broken floorboards, the next you're wading through the long grass and knifing them in the back or ripping them a new one with your Feral melee attack. Sometimes you might prefer to take out a whole bunch by setting up tree traps and laying down mines and attracting your hapless foe into a nest of explosive ragdoll death. Other times you might resort to more traditional FPS means: up-close machine-gun battles or distant sharp-shooting - the game doesn't favour any particular approach, but the nice thing is that there are always more options available to you than most games give you.
Don't push me
So anyway, as we get firmly into all this "LOOKING FORWARD" stuff for 2006, it's interesting to see how everyone's handling the transition to Xbox 360.
Ubisoft has announced that it's going to release a new console Far Cry game in spring 2006.