If a tree falls in a forest and no one is around to hear it, does it still make a sound? If I strap a wodge of C4 to a tuk-tuk and send it trundling off a cliff and into a mountainside military base while hopping aboard a gyrocopter and luring a tiger into the midst of a crowd of armed guards with a piece of meat I've freshly carved from a yak, does the chaos that ensues even count if there's no-one else around to appreciate it?
Among the great joys of 2012's Far Cry 3 were the anecdotes you accumulated just by stepping outside any spawn point and heading off into the wilderness with naught but your grenade launcher for company - but save for sharing any videos you might have made, you were always the sole witness to these feats of derring-do. Far Cry 4 aims to address this with not only a 5v5 multiplayer component, but a two-player co-op mode that allows you to invite a friend to accompany you on your excursions through Kyrat, its fictional setting in the Himalayan mountains.
During co-op sessions, Far Cry 4's main story campaign isn't accessible, but nearly everything else is. Given how little time developer Ubisoft Montreal devotes to protagonist Ajay and his impromptu cultural exchange, you wonder if it wouldn't have rather skipped the formality of a single-player campaign entirely, instead letting you loose on the local populace with a bunch of new toys and allowing you to have at it. It's just a shame the playground isn't nearly as compelling as its predecessor's was.