Beware serious spoilers for every numbered Far Cry game except the first. You have been warned.
12th April 2012
31st January 2012
12th May 2009
28th November 2008
12th November 2008
6th November 2008
21st October 2008
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20th July 2007
Sequels tend to be like Russian dolls: they get bigger and bigger until the little doll that started it all is buried deep. Or to use a food analogy, like a Five Guys milkshake - taller and sweeter with more whipped cream on top every time. Who's going to say no to the extra sugar? Not me. And so the cycle continues. More cream is squeezed from the nozzle of a dispenser, a fatter doll is slotted into place and since we never look back, we take for granted that what we're enjoying is the way it's always been.
Driver San Francsico, one of the greatest racing games of all time, is now available to play on Xbox One via the system's backwards compatibility service.
Just over a year ago, I published a video presenting my theory on how all the Far Cry games might be connected.
Clint Hocking, key designer on Far Cry 2 and Splinter Cell: Chaos Theory, has returned to Ubisoft after leaving the company in 2010.
With the exception of a few characters from Far Cry 3 popping up in Far Cry 4's Kyrat, the general assumption is that each Far Cry game stands alone, lacking any significant narrative links. The thing is, I'm a massive Far Cry nerd and, after noticing numerous subtle details in Far Cry 4 that seemed to reference past games and characters, I decided to dig a bit deeper. After wading through the endless swamp of online speculation, I've got a pretty solid theory (I think) that not only ties the whole series together, but also points us toward a possible setting for Far Cry 5.
Patrick Redding, director of the recent Splinter Cell Blacklist, has joined Batman: Arkham Origins developer Warner Bros. Montreal to work on an unannounced project.
UPDATE #2 11/02/14: Ubisoft has updated its release schedule for the upcoming Far Cry compilation, The Wild Expedition. The bundle will now launch a week later - on 21st February rather than the 14th.
Ultimate compilations for the Far Cry and Splinter Cell series have been listed on GAME's online shop. The former appears on Xbox 360, PS3 and PC, while the latter appears to be a PC exclusive.
UPDATE: GameStop has pulled its incredible Far Cry offer.
Clint Hocking, best known for his creative-lead roles on Far Cry 2 and Splinter Cell, has been given a job by Valve.
It always pans out the same way. You turn up a bit late and slightly sweaty, because in East London every street looks the bloody same. You then get shown a Powerpoint presentation extolling the virtues of 'Big Shooter Next' multiplayer, and soon after you and your fellow journalists are herded next door where sixteen glowing screens are humming in darkness waiting for you.
It's great, not least because you often get free posh sandwiches, but because it's a perfect way to judge a multiplayer game's potential. Online gaming is about shared enjoyment - so when you hear the gasps, the shouts, the swearing and have someone level an accusatory finger at you then call you an arsehole, you know a game has potential.
Far Cry 3 is going all out to encourage those yelps. Everything about it is being built to encourage teamplay - to keep your side fighting the good fight together. For example, myself and my cohorts were at one stage approaching a Domination point - a lonely spot caught halfway between a wrecked submarine that sits in a murky green dock and the dark interior of a network of jungle caves.
PlayStation Plus subscribers can pick up the impending re-release of 1991 coin-op classic The Simpsons Arcade free of charge for a limited time this month.
Konami's cartoon tie-in is available at no charge from 1st February to the end of the month.
It's a bumper few weeks for PS Plus members, with Far Cry 2 and Final Fantasy V among the other freebies up for grabs. There's also substantial savings to be had on Rayman Origins, Sonic Adventure and House of the Dead 3.
Name: Quarbani Singh
Evidence of Far Cry 3 mounts, and rumour suggests Ubisoft may reveal the new game at E3 next month.
One of the brains behind the Far Cry and Splinter Cell series has joined LucasArts to work on an unannounced game.
Far Cry 2 and Kane & Lynch: Dead Men have been added to Xbox Live's Games on Demand service.
Ubisoft has released a patch for the Xbox 360 version of Far Cry 2 which hopefully takes care of the corrupted save-game issue that has been hanging over the game since its release last October.
There have been numerous threads about it on the official forum, as it prevented players who encountered it from continuing.
For anyone in that position, the news that the latest patch will "reduce significantly the probability of having a corrupted save-game" is likely to go down well. Developer Ubisoft Montreal expanded on this in the patch notes and said it apologised wholeheartedly:
PC players of Far Cry 2 can now grab the Fortunes Pack DLC from Steam.
Ubisoft is planning to introduce a new "hardcore mode" for Far Cry 2 following requests from fans.
Ubisoft has patched the PC version of Far Cry 2 to include proper widescreen support.
Ubisoft finance officer Alain Martinez has told a finance conference audience that the publisher hasn't put the same faith in review score averages since the runaway success of Assassin's Creed last year.
Intel has released two exclusive, free downloadable missions for the PC version of Far Cry 2 via its Game On site.
One of the most eagerly awaited shooters of the year, Far Cry 2 boasts a cutting edge new game engine which, combined with its very strong 8/10 Eurogamer score, makes it a more than worthy candidate for Eurogamer triple-format bonus round comparison coverage.
For the sake of the one person out there who hasn't read one of these features yet, the aims and methods are fairly straightforward. Xbox 360, PlayStation 3 and PC versions of the game are played simultaneously, hooked up via their digital outputs to a state-of-the-art capture system.
Every single pixel rendered is stored in a completely lossless manner. From there, the games are compared and the differences judged - technical details are revealed and impact on the game experience is also judged.
Ubisoft has revealed how much you'll have to pay for the new Far Cry 2 downloadable content.
The Xbox 360 and PS3 versions of Far Cry 2 are to get new downloadable content in the form of The Fortune's Pack.
Ubisoft has announced that a million copies of Far Cry 2 have now been sold.
That's particularly impressive when you consider the game has been on sale for less than three weeks. It launched in Europe for PC, PS3 and Xbox 360 on 24th October.
"The holiday quarter is off to a solid start with the successful launch of Far Cry 2," said chirpy bossman Yves Guillemot. "The game is well on track to achieve our expectations for the year."
The PC version of Far Cry 2 has received its first patch, complete with a wealth of fixes that address minor issues in single, multiplayer and the map editor.
As you might expect, it's fun stuff like "the mortar will no longer move the player through a wall" and the game not crashing when you dare to create a LAN game without a network cable plugged in. We love PCs, we really do.
If you haven't played Ubi's latest blockbuster shooter, then check out Christian's review. If you have, head over to Fileshack to grab the patch all 42.3MB of it.
Eurogamer, Ubisoft and Matchbox 360 are stunningly happy to announce we're running the first ever prize-winning tournament for Far Cry 2 at next week's Eurogamer Expo.
In every civil war, there's a moment when the lines have been drawn, but neither side wants to shoot first: a sickly, sweaty sort of time, full of mistrust, fear and empty posturing. That's where Far Cry 2 lives: a world composed primarily of tension. It hangs in the dusty air even during the opening cab ride, bubbling up suddenly as reckless traffic barrels unexpectedly past at an intersection, or threatening to boil over at that first roadblock, when the militiamen stalk around the car firing off questions and staring, sizing you up before eventually letting you past.
Games have drawn you into worlds with a first-person passenger trip before - Far Cry 2's opening is, at best, a copy of a copy - but what's different here is the subtlety of the staging. There are no death squads executing people or smug scientific installations itching to go haywire. Instead there are realistic touchstones: the cabbie pointing out a distant plane and adding that it's the last one out for a while, or that near-miss down the road, given a quiet chill by the ensuing roadblock, where you aren't attacked or beaten over the head with exposition, merely belittled and slyly informed of the playground rules of this oppressive environment.
Narrative subtlety is a quality that defines the game, yet it's not the only force at work. The tension remains, too, but it's tension of a different kind: Far Cry 2 needs its Africa to provide both a realistic backdrop of suffering and unreliability, where guns jam, cars stall, and there's always a human motive lurking in the shadows, as well as a combustible playground, where unlikely heroics turn the tide of a skirmish, and there are enough explosive barrels to keep even the most unhinged joyseeker happy. Inevitably, sparks often fly when the two agendas converge: this is an admirably serious FPS, yet one that struggles with its own identity.
UPDATE 10th October: As you may already have spotted, Jackal Hunt has gone live and you can access it at www.jackalhunt.com. Check it out and you can win some great prizes as detailed below!
Far Cry 2 web-game - in association with Eurogamer.
"The enemy team has something I want," booms the thick, African accent. "Bring it to me." And with that the match begins. My whole team sprints out of our headquarters and into the courtyard, and I clamber into the driver's seat of the huge, factory-fresh Jeep waiting for us. I take a glance at my map of the town as the engine turns over, and... and watch as everyone else on my side jogs off down a dusty street towards the enemy HQ, oblivious to the dirty great cars parked outside our base. Some things never change.
This is not the Africa of the brochures, of mustard savannahs, shimmering waterholes and slow-motion cheetah kills. There are no excitable anthropologists roaming these villages, no jeeploads of middle-class safari goers heading out in search of big game. This is not the Africa of the National Geographic.
Far Cry 2 producer Louis-Pierre Pharand has confirmed there will be four multiplayer modes in Far Cry 2.
Good news, Far Cry 2 fans! The game's producer, Louis Pierre Pharand, will be answering your questions LIVE on Eurogamer TODAY, Friday 19th September.
Ubisoft has announced that Far Cry 2 will be released for PS3, Xbox 360 and PC on 24th October.
In addition to the usual game-in-a-DVD-case shenanigans, the publisher has also teamed up with GAME to distribute a special Collector's Edition version.
This will include a t-shirt, an art book, a fold-out map (the press release says "Collector 50 square kilometre map", which may not be literal), and a making-of DVD. What's more, it comes in a wooden box. Wood is excellent.
Ubisoft has revealed Far Cry 2's impressive-looking map editor tool in exclusive screenshots and video on Eurogamer. Lucky us!
Make your own battlegrounds.
Don't let the crystal clear water and golden sands fool you: as far as the developer of Far Cry 2 is concerned, videogame tropical islands have become the imaginative equivalent of two weeks at Butlins.
Far Cry 2 creative director Clint Hocking has confirmed that there will be no pre-release demo of Ubisoft's open-world shooter sequel. Or, "no, no demo" as he put it to us last week at the team's HQ in Montreal.
Spare a thought for beleaguered developers at this time of year. Getting a major project out on time, on budget and up to scratch typically entails a superhuman commitment to the cause, marriage-wrecking long hours, and a sworn renunciation of selfish luxuries like sleep and personal hygiene.
Far Cry 2 is not overshadowed by Crysis and is not a helpless attempt by Ubisoft to milk money out of the brand. The heart of this first-person shooter sequel-by-a-different-developer is choice - choice in a big free world. Not a particularly original idea; most current-gen reboots boast the same sort of premise. But it's enough to set Far Cry on its very own unknown course - one with a rather surprising amount of role-playing mechanics, buddy characters, vehicles and malaria.
Far Cry 2 will have a 16-player online mode with persistent rewards and experience levels like Call of Duty 4.
Ubisoft has narrowed the release of Far Cry 2 down to autumn this year.
Ubisoft is to include Philips' amBX tech in some of its major upcoming titles, confirming today at Las Vegas’ CES that Brothers in Arms: Hell's Highway and Far Cry 2 will both feature support for the ambient product.
Ubisoft has unsurprisingly decided that Far Cry 2 will not be PC exclusive, but be available on PS3 and Xbox 360 as well.
Ubisoft has revealed that three of its key titles for 2008 will now arrive later than expected.
In his review of the original Far Cry , Kristan characterised the game as something of a tease, a temptress, shamelessly flaunting its beauty in front of anyone who'd look - and hypnotised by its lip-lickingly lush jungles and shiny, pretty guns, few could resist. It's a mantle that seems to have been eagerly taken up by Crysis, Crytek's new poster girl - it's been teasing us for years in exactly the same way.
Ambitious Ubisoft sequel gets closer.
Ubisoft has announced that Far Cry 2 is in development for PC and due for release in spring 2008.
It's the sequel to the 2004 original developed by Crytek, which won wide critical acclaim. Since then Ubisoft has released internally developed console spin-offs, and finally acquired the full rights to the series in March 2006.
The publisher's Montreal studio will be handling creation this time around, and is confident it can recreate the impact of the first.