I've been recreating video game foodstuffs for a number of weeks, now - this episode is the 21st, in fact - and if there's one thing I've learned about video game recipes, it's that they can often be a bit vague.
The food you stumble across in the Fallout universe tends to fall into two camps; surviving products from before the bombs fell (three cheers for preservatives) and dodgy looking cuisine made from whatever's lying around - or trying to tear your face off.
When Skyrim launched just shy of four years ago, it attracted a lot of people who had never touched an Elder Scrolls game before. I was one of them, in fact. Given the amount of muscle Bethesda has thrown into the marketing, it's highly likely Fallout 4 will do the same.
Passing out isn't something people are meant to do very often - or at all, in fact - not that you'd know it from video games. Game protagonists, seemingly, like nothing more than sparking out for a while and then coming to later. I've been rendered unconscious twice in my life and I can't say either was a particularly fun experience, but that's certainly not stopping the games industry - Metal Gear Solid 5 made the latest contribution to the proud tradition just this week, in fact.
For love and money.
Begs Bethesda not to sue.
Obsidian's release gets the World in Motion treatment.
Background loading clearly an issue on console.
Your introduction to the Wasteland.
Desert island hicks.
Bethesda tells all.
Bethesda discuss the game's sound and weapons.
Worth a gamble.
Glamour and huge space-lasers.
Cinematic intro to Obsidian's new game.