Fallout 4 Videos

The food you stumble across in the Fallout universe tends to fall into two camps; surviving products from before the bombs fell (three cheers for preservatives) and dodgy looking cuisine made from whatever's lying around - or trying to tear your face off.

Nuka World, Bethesda's final chunk of Fallout 4 DLC, is full of interesting sights. Look hard enough and you'll spy chairs made out of Ghouls, works of art made entirely out of body parts and - if you are really unlucky - a new species of Deathclaws called Gatorclaws.

Fallout 4's final DLC - Nuka World - launches today, which is a bittersweet moment for Fallout fanatics like Ian Higton. Nuka World seems like a fairly substantial expansion, offering up a new area for players to explore, but there's undoubtedly sadness in the fact there'll be no more official DLC for Fallout 4 in the future.

Watch: 11 hidden details in Fallout 4's Nuka World trailer

Fallout 4 has had an eventful run of DLC since launching in November of last year, but all good things must come to an end.

The same is true of production at Nuka World, the dilapidated Nuka Cola factory in which Fallout 4's final DLC is set. It was teased earlier this week with a trailer; one seemingly packed with new details and easter eggs for the observant Fallout fan.

As can be seen in the video above, Ian has pulled out 11 new details from the Nuka World trailer - some subtle, some (like the terrifying new deathclaw) rampaging in centre screen for all to enjoy. If you spotted any Ian missed, please feel free to share your knowledge in the comments below.

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Fallout 4! Is a game that quite a few people spent quite a lot of time playing, so no doubt they'll be delighted that the first significant drop of DLC is here, at last. You can read our full review of the update here, but if you're rushed for time here's the top-line: there's a dash of story in there, and about three to four hours of narrative to play through - but, more importantly, there are robots!

The nice thing about running the Eurogamer YouTube channel is that we can get away with doing game of the year a little differently. Eschewing the voting process whereby one game is selected (and thereby ensuring we don't end up murdering one another), each member of the video team has made a video about their personal game of 2015.

Salutations, Eurogamers. Another week, another seven days spent mooching around in Fallout 4's expansive nuclear wasteland. That towering pile of dishes in the sink will eventually biodegrade or something, right?

When Skyrim launched just shy of four years ago, it attracted a lot of people who had never touched an Elder Scrolls game before. I was one of them, in fact. Given the amount of muscle Bethesda has thrown into the marketing, it's highly likely Fallout 4 will do the same.

Gamescom is a beautiful, hot, noisy mess of a show and an utter delight to visit. Sadly, not everyone can go - and this year, that includes me. But thankfully, we packed Chris Bratt off to tour the show with a camera in hand to capture just what attending the world's biggest gaming show is like.

VideoVideo: All the Fallout from Bethesda's conference, and more

Aoife and Johnny dissect the news from last night's show.

Aoife, Johnny, Oli and Tom are all over in Los Angeles right now, taking in all the delights of E3 which kicked off in earnest last night with Bethesda's conference. There was Fallout - lots and lots of it - plus a proper look at Doom and the pleasant surprise of a Dishonored 2 announce. Oh, and something about Battlecry too, if that's your thing.

Video: What secrets does the Fallout 4 reveal trailer hold?

Fallout 4 was officially announced by Bethesda yesterday and, like most of the internet, I was rather excited by the trailer. There's a dog. What more do we need, really?

Anyway, in all the hubbub it's easy to overlook a couple of little bits and pieces in the reveal trailer, so I did some digging online and rounded up the more interesting theories and hidden clues for your edification. Just what is up with Vault 111? Where on the timeline are we? And could the game feature an in-depth crafting mechanic?

Got a theory of your own? Something I missed? Leave a comment and let me know. I'll be just over here, listening to The Ink Spots.

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