With Fallout 4 due out in a couple of weeks, millions of people are set to leap into the post-apocalyptic open world Bethesda has spent the last few years crafting.
After years of waiting and false hopes, Bethesda has finally announced Fallout 4. It's as good an excuse as any to take a trip through time to where it all began, in a very different kind, but now much more familiar kind of Wasteland. This was back in 1988, on technology so primitive that most of the original's game text had to be printed in a manual, with the game simply giving a number to look up every time anything happened. Nevertheless, it found almost instant critical and commercial success... and immense difficulty getting a sequel off the ground. At least, an official one.
When Fallout 3 was announced, the widespread joy at the resurrection of a beloved and largely forgotten series by a developer of as much established talent as Bethesda was huge. But it was matched by an equally fierce backlash from one of the most notoriously fanatical, difficult-to-please fanbases in the gaming world. Most Fallout fans were adamant that the series ought to be left alone, that the limited technology that the games were built upon was an integral part of what Fallout was, and that any attempt to modernise the series could only result in the bastardisation of one of the most fondly-remembered game universes in the history of the medium.